Pad/internal/editor/logic.go
Greg Pomerantz b8c6878f46 Introduce distinct Dp/Px types to prevent coordinate mixing at compile time
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
2026-05-09 18:40:47 -04:00

91 lines
2.3 KiB
Go

package editor
import (
"pad/internal/ui"
)
// ConfigEvent represents a window configuration change (resize, orientation).
// Width and Height are in device-independent pixels (Dp).
type ConfigEvent struct {
Width ui.Dp
Height ui.Dp
}
// InputEvent represents a user input event routed to an element.
type InputEvent struct {
ElementID string
Type ui.InputType
Data any
}
// ResultEvent represents a completed async task result.
type ResultEvent struct {
// Future: add result fields here
}
// Logic runs the logic goroutine and provides channels for communication.
type Logic struct {
state *State
configChan chan ConfigEvent
frameChan chan []ui.Element
inputChan chan []InputEvent
resultChan chan ResultEvent
}
// NewLogic creates a new Logic instance.
// screenWidth and screenHeight are in device-independent pixels (Dp).
func NewLogic(screenWidth, screenHeight ui.Dp) *Logic {
return &Logic{
state: NewState(screenWidth, screenHeight),
configChan: make(chan ConfigEvent),
frameChan: make(chan []ui.Element),
inputChan: make(chan []InputEvent),
resultChan: make(chan ResultEvent),
}
}
// ConfigChan returns the config channel for the logic goroutine.
func (l *Logic) ConfigChan() chan<- ConfigEvent {
return l.configChan
}
// FrameChan returns the frame channel for the logic goroutine.
func (l *Logic) FrameChan() <-chan []ui.Element {
return l.frameChan
}
// InputChan returns the input channel for the logic goroutine.
func (l *Logic) InputChan() chan<- []InputEvent {
return l.inputChan
}
// ResultChan returns the result channel for the logic goroutine.
func (l *Logic) ResultChan() <-chan ResultEvent {
return l.resultChan
}
// Run runs the logic goroutine loop.
func (l *Logic) Run() {
for {
select {
case cfg := <-l.configChan:
// Update screen size and recompute layout
l.state.ScreenWidth = cfg.Width
l.state.ScreenHeight = cfg.Height
l.state.Elems = EditorLayout(cfg.Width, cfg.Height)
l.frameChan <- l.state.Elems
case <-l.inputChan:
// Process input (not implemented in mockup)
l.frameChan <- l.state.Elems
case <-l.resultChan:
// Handle result (not implemented in mockup)
l.frameChan <- l.state.Elems
}
}
}
// State returns the current state.
func (l *Logic) State() *State {
return l.state
}