- Viewport: swallow the opening tap/scroll (justOpenedAt window) and re-clamp ScrollOffset to [0,MaxScroll] in EditorLayout so a short file never opens past its content (blank viewport). - Chunked buffer: replace the fixed i*chunkSize slot model (which drifted after length-changing edits and could re-read stale disk for shifted tail chunks) with an ordered chunk slice + prefix-sum byte offsets. In-range files now load fully on open (SetContent), so there is no lazy load and no stale-disk re-read. Edits splice only the affected chunk(s). - Size guard: files > MaxEditableFileSize (50 MB) show a 'too large to edit' notice instead of loading; the browser still lists them. Edit handlers (KeyDown/ReplaceRange) are no-ops for too-large files. - Tests: rewrite chunked_buffer_test.go for prefix-sum correctness (insert/ delete across chunk boundaries, rune->byte after edit); fix the large-file e2e expectation to the shift-correct ground truth.
599 lines
17 KiB
Go
599 lines
17 KiB
Go
package editor
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import (
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"bytes"
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"sort"
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"pad/internal/io/pool"
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"pad/internal/io/pool/types"
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"pad/internal/ui"
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)
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const (
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DefaultChunkSize = 64 * 1024 // 64 KB
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// MaxEditableFileSize is the largest file the editor will open for editing.
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// In-range files are loaded fully into memory (see Phase 3): the chunked
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// buffer keeps the raw bytes (~file size) resident and the renderer
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// virtualizes the glyph layout to the visible window. Files above this are
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// rejected with a "too large to edit" state (the browser can still list
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// them). Set from on-device measurement (see doc/development_plan.md §5).
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MaxEditableFileSize = 50 * 1024 * 1024 // 50 MB
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)
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// ChunkedBuffer provides chunked access to a file's content.
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//
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// Model (Phase 3): for in-range files the ENTIRE file is loaded into memory on
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// open and split into ordered chunks (see SetContent). Each chunk keeps its
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// own length; the byte offset of a chunk is the sum of the lengths of the
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// chunks before it (a prefix sum), NOT a fixed i*chunkSize slot. This is what
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// makes edits correct: an insert/delete changes a chunk's length and the
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// prefix sums automatically shift every later chunk, so byte->chunk mapping
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// stays exact. Because every chunk is resident, there is no lazy loading and
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// therefore no stale-disk re-read (the old fixed-slot model could re-read a
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// shifted tail chunk from disk and clobber in-memory edits).
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//
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// Chunks may grow/shrink with edits and are not rebalanced; that is fine for
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// correctness (prefix sums) and keeps edits local to the affected chunk(s)
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// rather than copying the whole file.
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type ChunkedBuffer struct {
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filename string
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chunkSize int // target chunk size (e.g. 64 KB); actual chunks may vary
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fileLen int64 // total content length
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chunks [][]byte // ordered; chunks[i] is the i-th chunk
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dirty bool // true if buffer has been modified
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FS pool.FileSystem // filesystem for reads
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basePath string // base path for file resolution
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// line index is built asynchronously
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LineIndex *types.LineIndex
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// workerPool is retained for API compatibility; in-range files load fully
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// up front, so chunk loading no longer dispatches worker tasks.
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workerPool *pool.WorkerPool
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// lastPrefetchedChunk tracks the last chunk that was prefetched, so callers
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// can avoid redundant work. Kept for compatibility.
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lastPrefetchedChunk int
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// dirtyChunks tracks which individual chunks have been modified since they
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// were last persisted to disk.
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dirtyChunks map[int]bool
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// loadingChunks is retained for API compatibility; it is always empty for
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// in-range files (no lazy loading).
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loadingChunks map[int]bool
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// fullyLoaded is true once SetContent has populated all chunks; the buffer
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// never falls back to disk afterwards.
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fullyLoaded bool
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}
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// NewChunkedBuffer creates a new ChunkedBuffer.
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func NewChunkedBuffer(filename string, chunkSize int, fs pool.FileSystem, basePath string) *ChunkedBuffer {
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if chunkSize <= 0 {
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chunkSize = DefaultChunkSize
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}
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return &ChunkedBuffer{
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filename: filename,
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chunkSize: chunkSize,
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fileLen: 0,
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chunks: nil,
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dirtyChunks: make(map[int]bool),
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loadingChunks: make(map[int]bool),
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FS: fs,
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basePath: basePath,
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}
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}
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// SetFileSize sets the total file length (used before SetContent, e.g. from a
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// stat). It only applies when the buffer is not dirty.
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func (cb *ChunkedBuffer) SetFileSize(length int64) {
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if !cb.dirty {
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cb.fileLen = length
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}
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}
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// FileLen returns the total content length.
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func (cb *ChunkedBuffer) FileLen() int64 {
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return cb.fileLen
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}
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// Filename returns the filename.
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func (cb *ChunkedBuffer) Filename() string {
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return cb.filename
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}
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// ChunkSize returns the target chunk size.
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func (cb *ChunkedBuffer) ChunkSize() int {
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return cb.chunkSize
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}
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// SetContent replaces the buffer content with data, split into ordered chunks
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// of at most chunkSize. This is the on-open load path for in-range files: the
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// whole file becomes resident, so there is no lazy loading and no risk of
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// re-reading stale disk data after an edit.
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func (cb *ChunkedBuffer) SetContent(data []byte) {
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cb.chunks = nil
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for start := 0; start < len(data); start += cb.chunkSize {
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end := start + cb.chunkSize
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if end > len(data) {
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end = len(data)
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}
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chunk := make([]byte, end-start)
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copy(chunk, data[start:end])
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cb.chunks = append(cb.chunks, chunk)
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}
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if len(data) == 0 {
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cb.chunks = [][]byte{}
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}
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cb.fileLen = int64(len(data))
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cb.dirty = false
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cb.dirtyChunks = make(map[int]bool)
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cb.fullyLoaded = true
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}
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// chunkForPos returns the index of the chunk that contains byte offset pos and
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// the offset of pos within that chunk. If pos is at or past the end, it returns
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// the last chunk and an offset at its end (so callers can append). If the
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// buffer is empty it returns (-1, 0).
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func (cb *ChunkedBuffer) chunkForPos(pos int) (int, int) {
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offset := 0
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for i, chunk := range cb.chunks {
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if pos < offset+len(chunk) {
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return i, pos - offset
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}
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offset += len(chunk)
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}
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if n := len(cb.chunks); n > 0 {
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return n - 1, len(cb.chunks[n-1])
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}
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return -1, 0
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}
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// Content returns the bytes in [start, end) from the chunked buffer. Chunks are
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// walked by their actual (prefix-sum) offsets, so the mapping stays correct
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// after length-changing edits.
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func (cb *ChunkedBuffer) Content(start, end int) string {
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if cb.fileLen == 0 {
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return ""
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}
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if start < 0 {
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start = 0
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}
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if end > int(cb.fileLen) {
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end = int(cb.fileLen)
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}
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if start >= end {
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return ""
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}
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var buf bytes.Buffer
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offset := 0
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for _, chunk := range cb.chunks {
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chunkStart := offset
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chunkEnd := offset + len(chunk)
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offset = chunkEnd
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if chunkEnd <= start {
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continue
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}
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if chunkStart >= end {
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break
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}
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segStart := max(start, chunkStart) - chunkStart
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segEnd := min(end, chunkEnd) - chunkStart
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if segStart < segEnd {
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buf.Write(chunk[segStart:segEnd])
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}
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}
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return buf.String()
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}
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// RuneIndexToByte returns the byte offset of the n-th rune (0-indexed) in the
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// buffer. The IME addresses text in rune indices while the buffer is
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// byte-based, so this bridges the two. It walks chunks by actual length and
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// stops as soon as the n-th rune is found. If n is at or past the end it
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// returns the content length.
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func (cb *ChunkedBuffer) RuneIndexToByte(n int) int {
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if n <= 0 {
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return 0
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}
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if cb.fileLen == 0 {
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return 0
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}
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runes := 0
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offset := 0
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for _, chunk := range cb.chunks {
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for i := 0; i < len(chunk); i++ {
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b := chunk[i]
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// A UTF-8 rune starts at an ASCII byte (<0x80) or a multi-byte
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// lead byte (>=0xC0); 0x80-0xBF are continuation bytes.
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if b < 0x80 || b >= 0xC0 {
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if runes == n {
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return offset + i
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}
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runes++
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}
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}
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offset += len(chunk)
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}
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return int(cb.fileLen)
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}
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// FullContent reconstructs the entire content by concatenating the ordered
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// chunks. For in-range files every chunk is resident, so this is exact and
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// never returns an error.
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func (cb *ChunkedBuffer) FullContent() (string, error) {
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var buf bytes.Buffer
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for _, chunk := range cb.chunks {
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buf.Write(chunk)
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}
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return buf.String(), nil
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}
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// loadChunk reads a chunk from disk. Retained for compatibility; in-range
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// files load fully via SetContent and do not use this.
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func (cb *ChunkedBuffer) loadChunk(idx int) ([]byte, error) {
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start := idx * cb.chunkSize
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chunk, err := cb.FS.ReadFileAt(cb.filename, start, cb.chunkSize)
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if err != nil {
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return nil, err
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}
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for len(cb.chunks) <= idx {
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cb.chunks = append(cb.chunks, nil)
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}
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cb.chunks[idx] = chunk
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return chunk, nil
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}
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// LoadChunk loads a chunk (no-op for fully-loaded in-range files).
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func (cb *ChunkedBuffer) LoadChunk(idx int) {
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if cb.fullyLoaded {
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return
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}
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if idx >= 0 && idx < len(cb.chunks) && cb.chunks[idx] != nil {
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return
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}
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if _, err := cb.loadChunk(idx); err != nil {
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// Best effort; in-range files should never reach here.
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}
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cb.lastPrefetchedChunk = idx
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}
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// IsChunkLoaded reports whether the chunk is resident.
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func (cb *ChunkedBuffer) IsChunkLoaded(idx int) bool {
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return idx >= 0 && idx < len(cb.chunks) && cb.chunks[idx] != nil
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}
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// IsChunkLoading reports whether a chunk load is in flight (never, for
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// in-range files).
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func (cb *ChunkedBuffer) IsChunkLoading(idx int) bool {
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return cb.loadingChunks[idx]
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}
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// LoadChunkAsync dispatches an async chunk load (no-op for in-range files,
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// which are fully resident).
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func (cb *ChunkedBuffer) LoadChunkAsync(idx int) {
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if cb.fullyLoaded {
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return
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}
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if cb.workerPool != nil && !cb.loadingChunks[idx] && !cb.IsChunkLoaded(idx) {
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cb.loadingChunks[idx] = true
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cb.workerPool.DispatchNonBlocking(
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pool.NewReadChunkTask(cb.filename, idx, cb.FS),
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)
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}
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}
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// SetWorkerPool sets the worker pool (retained for compatibility).
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func (cb *ChunkedBuffer) SetWorkerPool(wp *pool.WorkerPool) {
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cb.workerPool = wp
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}
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// LastPrefetchedChunk returns the last prefetched chunk index.
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func (cb *ChunkedBuffer) LastPrefetchedChunk() int {
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return cb.lastPrefetchedChunk
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}
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// Prefetch is a no-op for in-range files (all chunks resident).
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func (cb *ChunkedBuffer) Prefetch(centerChunk int, radius int) {
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cb.lastPrefetchedChunk = centerChunk
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}
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// EvictFarChunks is intentionally a no-op for in-range files: all chunks stay
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// resident so byte->chunk mapping and FullContent remain exact. (Evicting
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// would reintroduce the stale-disk re-read hazard the fixed-slot model had.)
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func (cb *ChunkedBuffer) EvictFarChunks(cursorPos int, radius int) {
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// no-op
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}
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// markDirtyChunk flags the buffer and a chunk as modified.
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func (cb *ChunkedBuffer) markDirtyChunk(idx int) {
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cb.dirty = true
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if idx >= 0 {
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cb.dirtyChunks[idx] = true
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}
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}
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// Insert inserts text at byte position pos, splicing only the affected chunk.
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func (cb *ChunkedBuffer) Insert(pos int, text string) {
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if len(text) == 0 {
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return
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}
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fileLen := int(cb.fileLen)
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if pos > fileLen {
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pos = fileLen // clamp to end
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}
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if pos < 0 {
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pos = 0
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}
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idx, local := cb.chunkForPos(pos)
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if idx < 0 {
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// Empty buffer: create the first chunk.
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cb.chunks = append(cb.chunks, []byte(text))
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cb.fileLen = int64(len(text))
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cb.markDirtyChunk(0)
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return
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}
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chunk := cb.chunks[idx]
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newChunk := make([]byte, 0, len(chunk)+len(text))
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newChunk = append(newChunk, chunk[:local]...)
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newChunk = append(newChunk, text...)
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newChunk = append(newChunk, chunk[local:]...)
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cb.chunks[idx] = newChunk
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cb.fileLen += int64(len(text))
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cb.markDirtyChunk(idx)
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}
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// Delete deletes n bytes starting at pos, splicing only the affected chunk(s).
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func (cb *ChunkedBuffer) Delete(pos, n int) {
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if n <= 0 {
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return
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}
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fileLen := int(cb.fileLen)
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if pos < 0 {
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pos = 0
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}
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if pos >= fileLen {
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return
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}
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if pos+n > fileLen {
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n = fileLen - pos
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}
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absEnd := pos + n
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offset := 0
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for i := range cb.chunks {
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chunk := cb.chunks[i]
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chunkStart := offset
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chunkEnd := offset + len(chunk)
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offset = chunkEnd
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if chunkEnd <= pos || chunkStart >= absEnd {
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continue // no overlap with [pos, absEnd)
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}
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delStart := max(pos, chunkStart) - chunkStart
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delEnd := min(absEnd, chunkEnd) - chunkStart
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if delStart >= delEnd {
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continue
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}
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cb.chunks[i] = append(chunk[:delStart], chunk[delEnd:]...)
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cb.markDirtyChunk(i)
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}
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cb.fileLen -= int64(n)
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if cb.fileLen < 0 {
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cb.fileLen = 0
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}
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cb.dirty = true
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}
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// VisibleByteRange returns the byte range [start, end) that is visible on the
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// current editor viewport, plus the visual line at the top of the viewport.
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// This drives the renderer's virtual scrolling: only this range of text is
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// laid out into GlyphLayout, keeping memory and layout cost bounded by the
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// viewport, not the file. It uses actual (prefix-sum) chunk offsets so the
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// range stays correct after length-changing edits.
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func (cb *ChunkedBuffer) VisibleByteRange(scrollOffset ui.Dp, byteOffset int, viewportHeight ui.Dp, lineHeight ui.Dp, wordWrap bool, layout ui.GlyphLayout, visualIndex *types.VisualLineIndex) (start, end, startLine int) {
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// If wrapping and we have visual line data, use it for precise calculation
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if wordWrap && len(layout.VisualLineStarts) > 0 {
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// Calculate which visual line should be at the top based on scroll offset
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visualLine := int(scrollOffset / lineHeight)
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if visualLine >= len(layout.VisualLineStarts) {
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visualLine = len(layout.VisualLineStarts) - 1
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}
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start = layout.VisualLineStarts[visualLine] + byteOffset
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// Calculate end: enough content to fill viewport + buffer
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linesInViewport := int(viewportHeight/lineHeight) + 2
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endLine := visualLine + linesInViewport
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if endLine >= len(layout.VisualLineStarts) {
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end = int(cb.fileLen)
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} else {
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end = layout.VisualLineStarts[endLine]
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}
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// Clamp to file bounds
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if end > int(cb.fileLen) {
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end = int(cb.fileLen)
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}
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if start >= end {
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end = start + 1000 // minimum buffer
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if end > int(cb.fileLen) {
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end = int(cb.fileLen)
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}
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}
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return start, end, visualLine
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}
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// Fallback to LineIndex (logical lines) or estimate if:
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// 1. Not word wrapping
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// 2. No visual index available
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if cb.LineIndex == nil {
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start, end = cb.visibleByteRangeEstimate(scrollOffset, viewportHeight)
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return start, end, 0
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}
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start, end = cb.visibleByteRangePrecise(scrollOffset, viewportHeight)
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return start, end, 0
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}
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// visibleByteRangeEstimate approximates the visible byte range using
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// heuristic estimates. Used when the line index is not yet available.
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func (cb *ChunkedBuffer) visibleByteRangeEstimate(scrollOffset ui.Dp, viewportHeight ui.Dp) (start, end int) {
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// Use the editor's line height constant for consistency.
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lineHeight := EditorLineHeight()
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startLine := int(scrollOffset / lineHeight)
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endLine := int((scrollOffset + viewportHeight) / lineHeight)
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// Clamp line numbers to reasonable bounds
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totalLinesEstimate := 0
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if cb.fileLen > 0 {
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totalLinesEstimate = int(cb.fileLen/50) + 1 // Rough estimate: 50 bytes per line
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}
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if startLine < 0 {
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startLine = 0
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}
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if endLine > totalLinesEstimate {
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endLine = totalLinesEstimate
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}
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if startLine >= endLine {
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endLine = startLine + 1 // Ensure at least one line is visible
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}
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// Convert line numbers to byte offsets using the line index if available.
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if cb.LineIndex != nil {
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if startLine < len(cb.LineIndex.Offsets) {
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start = int(cb.LineIndex.Offsets[startLine])
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} else {
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lastKnownOffset := int64(0)
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if len(cb.LineIndex.Offsets) > 0 {
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lastKnownOffset = int64(cb.LineIndex.Offsets[len(cb.LineIndex.Offsets)-1])
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}
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linesBeyondIndex := startLine - (len(cb.LineIndex.Offsets) - 1)
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start = int(lastKnownOffset + int64(linesBeyondIndex)*50) // Estimate
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}
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if endLine < len(cb.LineIndex.Offsets) {
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end = int(cb.LineIndex.Offsets[endLine])
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} else {
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lastKnownOffset := int64(0)
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if len(cb.LineIndex.Offsets) > 0 {
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lastKnownOffset = int64(cb.LineIndex.Offsets[len(cb.LineIndex.Offsets)-1])
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}
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linesBeyondIndex := endLine - (len(cb.LineIndex.Offsets) - 1)
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end = int(lastKnownOffset + int64(linesBeyondIndex)*50) // Estimate
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}
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} else {
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// Rough byte estimation if no LineIndex
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start = startLine * 50 // rough estimate: 50 bytes per line
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end = endLine * 50
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}
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// Clamp to file bounds
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if cb.fileLen > 0 {
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if start < 0 {
|
|
start = 0
|
|
}
|
|
if end > int(cb.fileLen) {
|
|
end = int(cb.fileLen)
|
|
}
|
|
if end <= start {
|
|
end = start + cb.chunkSize // Ensure at least one chunk's worth if range is invalid
|
|
}
|
|
} else {
|
|
start = 0
|
|
end = 0 // Empty file
|
|
}
|
|
|
|
return start, end
|
|
}
|
|
|
|
// visibleByteRangePrecise uses the LineIndex to find the exact byte range.
|
|
func (cb *ChunkedBuffer) visibleByteRangePrecise(scrollOffset ui.Dp, viewportHeight ui.Dp) (start, end int) {
|
|
if cb.LineIndex == nil || len(cb.LineIndex.Offsets) == 0 {
|
|
return cb.visibleByteRangeEstimate(scrollOffset, viewportHeight)
|
|
}
|
|
|
|
lineHeight := EditorLineHeight()
|
|
|
|
startLine := int(scrollOffset / lineHeight)
|
|
endLine := int((scrollOffset + viewportHeight) / lineHeight)
|
|
|
|
if startLine < 0 {
|
|
startLine = 0
|
|
}
|
|
if startLine >= len(cb.LineIndex.Offsets) {
|
|
startLine = len(cb.LineIndex.Offsets) - 1
|
|
}
|
|
if endLine < 0 {
|
|
endLine = 0
|
|
}
|
|
if endLine >= len(cb.LineIndex.Offsets) {
|
|
endLine = len(cb.LineIndex.Offsets) - 1
|
|
}
|
|
if startLine < len(cb.LineIndex.Offsets)-1 && endLine <= startLine {
|
|
endLine = startLine + 1
|
|
}
|
|
|
|
start = int(cb.LineIndex.Offsets[startLine])
|
|
|
|
if endLine+1 < len(cb.LineIndex.Offsets) {
|
|
end = int(cb.LineIndex.Offsets[endLine+1])
|
|
} else {
|
|
end = int(cb.fileLen)
|
|
}
|
|
|
|
if start < 0 {
|
|
start = 0
|
|
}
|
|
if end > int(cb.fileLen) {
|
|
end = int(cb.fileLen)
|
|
}
|
|
if end <= start {
|
|
if start < int(cb.fileLen) {
|
|
end = min(start+cb.chunkSize, int(cb.fileLen))
|
|
} else {
|
|
end = start
|
|
}
|
|
}
|
|
|
|
return start, end
|
|
}
|
|
|
|
// UpdateLineIndexAfterEdit updates the LineIndex offsets after an insert or
|
|
// delete. offsetShift is the number of bytes inserted (positive) or deleted
|
|
// (negative); editPos is the byte position where the edit occurred.
|
|
func (cb *ChunkedBuffer) UpdateLineIndexAfterEdit(editPos int, offsetShift int) {
|
|
if cb.LineIndex == nil {
|
|
return
|
|
}
|
|
// Find the first offset that needs updating using binary search. All
|
|
// offsets >= editPos are shifted by offsetShift.
|
|
idx := sort.Search(len(cb.LineIndex.Offsets), func(i int) bool {
|
|
return int(cb.LineIndex.Offsets[i]) >= editPos
|
|
})
|
|
if idx == 0 {
|
|
idx = 1
|
|
}
|
|
for i := idx; i < len(cb.LineIndex.Offsets); i++ {
|
|
cb.LineIndex.Offsets[i] += int32(offsetShift)
|
|
}
|
|
cb.LineIndex.Size += int64(offsetShift)
|
|
if cb.LineIndex.Size < 0 {
|
|
cb.LineIndex.Size = 0
|
|
}
|
|
}
|
|
|
|
// max returns the larger of two ints.
|
|
func max(a, b int) int {
|
|
if a > b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|
|
|
|
// min returns the smaller of two ints.
|
|
func min(a, b int) int {
|
|
if a < b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|