Pad/internal/browser/layout.go
Greg Pomerantz 06b1444207 gofmt: format all remaining files with the go1.27 toolchain
The tree was formatted with an older gofmt; go1.27's gofmt additionally
wants: EOF exactly one newline (no trailing blank lines), imports sorted
alphabetically within a block, mixed-precedence binary expressions
re-spaced for grouping ((a+b)/c), single-field composite literals
un-aligned, adjacent one-line method signatures aligned, and one-line
bodies containing a compound statement expanded. Applied repo-wide
(31 files under internal/); pure formatting, no semantic changes —
build and the full test suite pass.
2026-08-23 10:03:27 -04:00

241 lines
6.7 KiB
Go

package browser
import (
"sort"
"strings"
"pad/internal/ui"
)
// BrowserLayout computes the element tree for the browser (file listing) page.
// Pure function: (screen dimensions, browser state, sort handler, tap handler) → []ui.Element
func BrowserLayout(screenW, screenH ui.Dp, state *BrowserState, sortHandler func(any), tapHandler func(any)) []ui.Element {
margin := ui.Dp(10)
contentWidth := screenW - margin*2
// --- Header bar: directory path + sort toggle ---
headerHeight := ui.Dp(24)
headerRegion := ui.Region{
X: margin, Y: margin,
W: contentWidth, H: headerHeight,
}
sortLabel := sortModeLabel(state.SortMode)
headerBar := ui.NewContainer(
headerRegion,
ui.Color{R: 230, G: 230, B: 230, A: 255},
[]ui.Element{
ui.NewLabel(state.CurrentPath, 14, ui.Region{X: 0, Y: 0, W: contentWidth, H: headerHeight}, ui.AlignStart, "", nil),
ui.NewLabel(sortLabel, 12, ui.Region{X: 0, Y: 0, W: contentWidth, H: headerHeight}, ui.AlignEnd, "sort",
[]ui.Interaction{{Gesture: ui.Tap, Handler: sortHandler}}),
},
)
// --- Search bar (Gio editor) ---
searchHeight := ui.Dp(36)
searchY := headerRegion.Y + headerRegion.H + margin/2
searchRegion := ui.Region{
X: margin, Y: searchY,
W: contentWidth, H: searchHeight,
}
// The search widget itself is owned by the main goroutine and registered
// with the renderer by ID ("search_bar"); the logic goroutine only sees
// its text via the searchQuery channel (state.Query).
searchBar := ui.NewGioEditor("search_bar", searchRegion)
// --- ListView ---
listY := searchY + searchHeight + margin/2
listHeight := screenH - listY - margin
listRegion := ui.Region{
X: margin, Y: listY,
W: contentWidth, H: listHeight,
}
// Compute visible entries
visibleEntries := computeVisibleEntries(state)
// Create a scroll handler that captures the current browser state
scrollHandler := func(data any) {
var delta int
switch v := data.(type) {
case int:
delta = v
case float32:
delta = int(v)
case float64:
delta = int(v)
default:
return
}
HandlePixelScroll(state, delta)
}
listView := ui.NewListView(
"browser_list",
visibleEntries,
listRegion,
ui.Dp(state.ScrollOffset), // scroll offset in pixels (per-pixel)
state.SelectedIndex,
[]ui.Interaction{
{Gesture: ui.Scroll, Handler: scrollHandler},
},
tapHandler,
)
elems := []ui.Element{headerBar, searchBar}
elems = append(elems, listView)
return elems
}
// sortModeLabel returns the display label for the given sort mode.
func sortModeLabel(mode SortMode) string {
switch mode {
case SortModeNameAsc:
return "Name ↑"
case SortModeNameDesc:
return "Name ↓"
case SortModeDateAsc:
return "Date ↑"
case SortModeDateDesc:
return "Date ↓"
default:
return "Name ↑"
}
}
// HandleSortModeChange recomputes search results when the sort mode changes.
// This ensures SearchResults indices remain valid after pages are reloaded
// with the new sort order.
func HandleSortModeChange(s *BrowserState) {
// If there's an active search, recompute the results with the new sort order
if s.Query != "" && s.SortIndex != nil {
recomputeSearchResults(s)
}
}
// recomputeSearchResults rebuilds SearchResults based on the current sort order.
// It checks each entry in the SortIndex against the query and updates the indices
// to reflect the new sort order.
func recomputeSearchResults(s *BrowserState) {
if s.Query == "" {
s.SearchResults = nil
return
}
queryLower := strings.ToLower(s.Query)
var results []int
if s.SortIndex != nil && s.SortIndex.SortOrders != nil {
// Use SortIndex for searching (production path)
positionMap := s.getSortedIndices()
for sortedIdx, rawIdx := range positionMap {
if rawIdx < 0 || rawIdx >= len(s.SortIndex.Entries) {
continue
}
entry := s.SortIndex.Entries[rawIdx]
if strings.Contains(strings.ToLower(entry.Name), queryLower) {
results = append(results, sortedIdx)
}
}
} else {
// Fallback: search through loaded Pages (used in tests without SortIndex)
for _, page := range s.Pages {
for i, entry := range page.Entries {
if strings.Contains(strings.ToLower(entry.Name), queryLower) {
results = append(results, page.Index*PageSize+i)
}
}
}
}
// Sort the result indices for consistent ordering
sort.Ints(results)
s.SearchResults = results
// Jump to first result if any matches found
if len(results) > 0 {
s.ScrollOffset = 0 // Search results start at the top
} else {
s.ScrollOffset = 0
}
}
// ComputeVisibleEntriesForTest is exported for testing purposes.
// It builds the list of ui.ListItem entries that should be rendered.
func ComputeVisibleEntriesForTest(state *BrowserState) []ui.ListItem {
return computeVisibleEntries(state)
}
// computeVisibleEntries builds the list of ui.ListItem entries that should be
// rendered based on the current scroll position and visible count.
// When SearchResults is non-empty, only matching entries are shown.
func computeVisibleEntries(state *BrowserState) []ui.ListItem {
if state.TotalEntries == 0 {
return nil
}
// When search is active, show only matching entries
if state.Query != "" {
return computeSearchResults(state)
}
if state.VisibleCount == 0 {
return nil
}
startIndex := state.GetScrollIndex()
// show one past the "visible count" for a partial view of the next item
endIndex := startIndex + state.VisibleCount + 1
if endIndex > state.TotalEntries {
endIndex = state.TotalEntries
}
var items []ui.ListItem
for idx := startIndex; idx < endIndex; idx++ {
entry, ok := getEntryByIndex(state, idx)
if !ok {
// Page not loaded yet; add placeholder
items = append(items, ui.ListItem{
Text: "...",
Subtext: "Loading...",
})
continue
}
item := entry.ToListItem()
item.Selected = (idx == state.SelectedIndex)
items = append(items, item)
}
return items
}
// computeSearchResults builds the list of ui.ListItem entries for search results.
// Only entries whose indices are in SearchResults are shown, based on the current scroll offset.
func computeSearchResults(state *BrowserState) []ui.ListItem {
startIndex := state.GetScrollIndex()
// show one past the "visible count" for a partial view of the next item
endIndex := startIndex + state.VisibleCount + 1
if endIndex > len(state.SearchResults) {
endIndex = len(state.SearchResults)
}
var items []ui.ListItem
for idx := startIndex; idx < endIndex; idx++ {
rawIdx := state.SearchResults[idx]
entry, ok := getEntryByIndex(state, rawIdx)
if !ok {
// Page not loaded yet; add placeholder
items = append(items, ui.ListItem{
Text: "...",
Subtext: "Loading...",
})
continue
}
item := entry.ToListItem()
item.Selected = (idx == state.SelectedIndex)
items = append(items, item)
}
return items
}