Pad/cmd/pad/main.go
Greg Pomerantz 0246316d8f Add word-wrapped text display with two-finger scroll
- Renderer computes word wrap via single LayoutString pass with
  WrapHeuristically policy; glyphs drawn inline at FlagLineBreak
- Fixed line height (fontSize * 1.2), independent of glyph metrics
- Two-finger trackpad scroll via gesture.Scroll with vertical axis
- Display line feedback: renderer reports last glyph Y after each
  Draw; logic uses it to clamp scroll offset so last line stops
  at bottom of viewport with lineHeight/2 padding
- ScrollRange fix: {Min: -(1<<30), Max: 1<<30} ensures scroll
  delta is consumed (empty range consumes nothing via clampSplit)
- Line counting fix: only FlagLineBreak increments count; buffer
  flushes (32-glyph cap) draw but don't count
2026-05-26 20:26:20 -04:00

80 lines
1.7 KiB
Go

package main
import (
"log"
"os"
"sync"
"gioui.org/app"
"gioui.org/op"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/font/gofont"
"pad/internal/editor"
"pad/internal/ui"
)
func main() {
go func() {
w := new(app.Window)
w.Option(app.Title("Pad"))
w.Option(app.Size(unit.Dp(390), unit.Dp(844)))
if err := run(w); err != nil {
log.Fatal(err)
}
os.Exit(0)
}()
app.Main()
}
func run(w *app.Window) error {
var ops op.Ops
shaper := text.NewShaper(text.WithCollection(gofont.Collection()))
logic := editor.NewLogic()
renderer := ui.New(ui.Theme{FontSize: 14}, shaper, logic.State())
var mu sync.Mutex
var elems []ui.Element
go logic.Run()
go frameReceiver(w, &mu, &elems, logic.FrameChan())
for {
switch e := w.Event().(type) {
case app.DestroyEvent:
return e.Err
case app.ConfigEvent:
// ConfigEvent: raw pixel dimensions only.
logic.ConfigChan() <- editor.ConfigEvent{
PixelWidth: e.Config.Size.X,
PixelHeight: e.Config.Size.Y,
}
case app.FrameEvent:
gtx := app.NewContext(&ops, e)
newScale := gtx.Metric.PxPerDp
curScale := logic.State().Scale()
if newScale != curScale {
logic.ConfigChan() <- editor.ScaleEvent{newScale}
}
mu.Lock()
currentElems := elems
renderer.Draw(gtx, currentElems)
logic.DisplayLineChan() <- int(renderer.LastLineY())
if events := renderer.CheckGestures(e.Source, gtx.Metric); len(events) > 0 {
logic.InputChan() <- events
}
e.Frame(&ops)
mu.Unlock()
}
}
}
func frameReceiver(w *app.Window, mu *sync.Mutex, elems *[]ui.Element, frameChan <-chan []ui.Element) {
for {
frame := <-frameChan
mu.Lock()
*elems = frame
w.Invalidate()
mu.Unlock()
}
}