Two feature bodies accumulated in the working tree:
1. Pinch to change the app font size, continuously (no snapping):
- internal/ui/pinch_tracker.go: logic-free touch state machine.
Two-mover formation (the resting palm can land first or last;
movement is the only signal valid for both), pair = the mover
pair whose distance changed most, baseline = press distance
(formDist), lazy pending releases, survivor-scroll forwarding
after a pair break. Robust to ~1 fps frames: a whole pinch can
land in one drain (formDist/brokeFactor/lazy releases).
- render.go: pinch probe (raw pointer events) + grab lifecycle so
the pair is exclusive (scroll sees nothing of the pair) and the
survivor's finger keeps working as a scroll after the pinch.
- state.go/logic.go/session.go/frame.go: app-local float font
scale, content-point pin (buffer byte + offset from baseline,
not a layout point, so rewrap keeps the same character under
the center), restore/font pins, session persistence.
- pinch_test.go, pinch_font_test.go, tag_identity_test.go,
real_draw_probe_test.go: unit + real-Renderer/real-Router tests.
2. Soft keyboard must not shift content:
- Root cause: gioui.org/app calls Router.RevealFocus on any frame
the viewport shrinks (IME open under adjustResize) and
synthesizes a pointer.Scroll nudge aimed at the focused field's
stale pre-resize bounds; gesture.Scroll consumed it -> a 32 dp
content jump.
- Fix: main.go flags the shrink frame; render.go drains that one
synthetic scroll for the gesture's tag before Update (scroll-
range clamping cannot work: the router UNIONs ranges across
frames). Finger scroll (pointer.Drag) and the flinger are
untouched. reveal_focus_drain_test.go reproduces RevealFocus at
the router level and verifies the drain + zero delta.
Also: tools/touchinject (platform-signed emulator multi-touch
injection harness + e2e script, adb has no two-finger input),
docs (spec 2.2 + development_plan 18-20), .gitignore, gofmt.