package editor import ( "sync" "pad/internal/ui" ) // ConfigEvent represents a window configuration change (resize, orientation). // Width and Height are in device-independent pixels (Dp). type ConfigEvent struct { Width ui.Dp Height ui.Dp } // ScaleEvent represents a metric change (HiDPI scale factor). type ScaleEvent struct { Scale float32 } // ConfigUpdate is a common interface for all configuration updates. // Both ConfigEvent and ScaleEvent implement this interface. type ConfigUpdate interface { apply(*State) } func (e ConfigEvent) apply(s *State) { s.ScreenWidth = e.Width s.ScreenHeight = e.Height s.Elems = EditorLayout(e.Width, e.Height) } func (e ScaleEvent) apply(s *State) { s.SetScale(e.Scale) } // InputEvent represents a user input event routed to an element. type InputEvent struct { ElementID string Type ui.InputType Data any } // ResultEvent represents a completed async task result. type ResultEvent struct { // Future: add result fields here } // Logic runs the logic goroutine and provides channels for communication. type Logic struct { state *State configChan chan ConfigUpdate frameChan chan []ui.Element inputChan chan []InputEvent resultChan chan ResultEvent mu sync.Mutex } // NewLogic creates a new Logic instance. // screenWidth and screenHeight are in device-independent pixels (Dp). func NewLogic(screenWidth, screenHeight ui.Dp) *Logic { return &Logic{ state: NewState(screenWidth, screenHeight), configChan: make(chan ConfigUpdate), frameChan: make(chan []ui.Element), inputChan: make(chan []InputEvent), resultChan: make(chan ResultEvent), } } // ConfigChan returns the unified config channel for the logic goroutine. // Accepts ConfigEvent (size) and ScaleEvent (scale factor). func (l *Logic) ConfigChan() chan<- ConfigUpdate { return l.configChan } // FrameChan returns the frame channel for the logic goroutine. func (l *Logic) FrameChan() <-chan []ui.Element { return l.frameChan } // InputChan returns the input channel for the logic goroutine. func (l *Logic) InputChan() chan<- []InputEvent { return l.inputChan } // ResultChan returns the result channel for the logic goroutine. func (l *Logic) ResultChan() <-chan ResultEvent { return l.resultChan } // ScreenSize returns the current screen dimensions in Dp. func (l *Logic) ScreenSize() (ui.Dp, ui.Dp) { l.mu.Lock() defer l.mu.Unlock() return l.state.ScreenWidth, l.state.ScreenHeight } // Scale returns the current scale factor (pixels per DP). func (l *Logic) Scale() float32 { return l.state.Scale() } // Run runs the logic goroutine loop. func (l *Logic) Run() { for { select { case update := <-l.configChan: // Type switch to differentiate ConfigEvent vs ScaleEvent switch e := update.(type) { case ConfigEvent: e.apply(l.state) l.frameChan <- l.state.Elems case ScaleEvent: e.apply(l.state) l.frameChan <- l.state.Elems } case <-l.inputChan: // Process input (not implemented in mockup) l.frameChan <- l.state.Elems case <-l.resultChan: // Handle result (not implemented in mockup) l.frameChan <- l.state.Elems } } } // State returns the current state. func (l *Logic) State() *State { return l.state }