package ui import ( "bytes" "embed" "fmt" "image" "image/color" _ "image/png" "gioui.org/f32" "gioui.org/layout" "gioui.org/op" "gioui.org/op/clip" "gioui.org/op/paint" "gioui.org/text" "gioui.org/unit" "golang.org/x/image/math/fixed" ) // maxInt32 is a large value used as MaxWidth for single-line text layout. const maxInt32 = 1<<31 - 1 //go:embed icons/*.png var iconFS embed.FS // ScaleProvider provides access to the current scale factor. type ScaleProvider interface { Scale() float32 } // Renderer consumes a slice of elements and draws them. type Renderer struct { theme Theme shp *text.Shaper scale ScaleProvider icons map[string]image.Image } // New creates a new Renderer. func New(th Theme, shp *text.Shaper, scale ScaleProvider) *Renderer { r := &Renderer{theme: th, shp: shp, scale: scale, icons: make(map[string]image.Image)} r.loadIcons() return r } // loadIcons loads PNG icons from the embedded filesystem. func (r *Renderer) loadIcons() { data, err := iconFS.ReadFile("icons/cut.png") if err != nil { return } img, _, err := image.Decode(bytes.NewReader(data)) if err != nil { return } r.icons["cut"] = img } // icon returns a loaded icon image by name, or nil if not found. func (r *Renderer) icon(name string) image.Image { return r.icons[name] } // toPx converts Dp to physical pixels using State's scale. func (r *Renderer) toPx(dp Dp) Px { return ToPx(dp, r.scale.Scale()) } // toDp converts physical pixels to Dp using State's scale. func (r *Renderer) toDp(px Px) Dp { return ToDp(px, r.scale.Scale()) } // Draw iterates elements and draws each in slice order (back-to-front). func (r *Renderer) Draw(gtx layout.Context, elems []Element) { fmt.Println("[DEBUG Draw] elems:", len(elems), "scale:", r.scale.Scale()) // Gio sets constraints to layout.Exact(windowSize), so Min==Max. Use (0,0) as Min. winW := gtx.Constraints.Max.X winH := gtx.Constraints.Max.Y clipRect := clip.Rect{ Min: image.Point{X: 0, Y: 0}, Max: image.Point{X: winW, Y: winH}, }.Push(gtx.Ops) fmt.Println("[DEBUG Draw] window clip:", image.Point{X: 0, Y: 0}, image.Point{X: winW, Y: winH}) for i, e := range elems { fmt.Printf("[DEBUG Draw] elem[%d]: %T visible=%v\n", i, e, e.Visible()) if !e.Visible() { continue } r.drawElement(gtx, e) } clipRect.Pop() } func (r *Renderer) drawElement(gtx layout.Context, e Element) { reg := e.Region() fmt.Printf("[DEBUG drawElement] %T region={X=%.0f Y=%.0f W=%.0f H=%.0f}\n", e, reg.X, reg.Y, reg.W, reg.H) if container, ok := e.(Container); ok { // Clip to container bounds, draw background, then offset children fmt.Printf("[DEBUG drawElement] container children=%d originPx=(%d,%d)\n", len(container.children), int(r.toPx(reg.X)), int(r.toPx(reg.Y))) clipRect := clip.Rect{ Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))}, Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))}, }.Push(gtx.Ops) e.Draw(gtx, r) // draw container background offset := op.Offset(image.Pt(int(r.toPx(reg.X)), int(r.toPx(reg.Y)))).Push(gtx.Ops) for i, child := range container.children { fmt.Printf("[DEBUG drawElement] child[%d]: %T region={X=%.0f Y=%.0f}\n", i, child, child.Region().X, child.Region().Y) r.drawElement(gtx, child) } offset.Pop() clipRect.Pop() fmt.Println("[DEBUG drawElement] clip popped") } else { // Leaf element: no self-clip (region may be zero-sized; clip is handled by parent container) e.Draw(gtx, r) } } func (r *Renderer) drawBg(gtx layout.Context, reg Region, col Color) { fmt.Printf("[DEBUG drawBg] region={X=%.0f Y=%.0f W=%.0f H=%.0f} col={%d,%d,%d,%d}\n", reg.X, reg.Y, reg.W, reg.H, col.R, col.G, col.B, col.A) bgClip := clip.Rect{ Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))}, Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))}, }.Push(gtx.Ops) paint.ColorOp{Color: color.NRGBA{R: col.R, G: col.G, B: col.B, A: col.A}}.Add(gtx.Ops) paint.PaintOp{}.Add(gtx.Ops) bgClip.Pop() fmt.Println("[DEBUG drawBg] bg drawn") } func (r *Renderer) drawText(gtx layout.Context, str string, size unit.Sp, reg Region, col Color) { fmt.Printf("[DEBUG drawText] str=%q size=%.0f region={X=%.0f Y=%.0f} col={%d,%d,%d,%d}\n", str, float32(size), reg.X, reg.Y, col.R, col.G, col.B, col.A) if str == "" { return } // Layout text with width constraints (per layout_rendering.md) r.shp.LayoutString(text.Parameters{ PxPerEm: fixed.I(gtx.Sp(size)), MinWidth: 0, MaxWidth: maxInt32, MaxLines: 1, }, str) r.drawLineText(gtx, reg.X, reg.Y, col) fmt.Println("[DEBUG drawText] text drawn") } // drawLineText iterates laid-out glyphs and draws each line using op.Record for clipping safety. func (r *Renderer) drawLineText(gtx layout.Context, x, y Dp, col Color) { m := op.Record(gtx.Ops) var glyphs [32]text.Glyph line := glyphs[:0] for g, ok := r.shp.NextGlyph(); ok; g, ok = r.shp.NextGlyph() { line = append(line, g) if g.Flags&text.FlagLineBreak != 0 || cap(line)-len(line) == 0 { r.drawLine(gtx, line, x, y, col) line = line[:0] } } if len(line) > 0 { r.drawLine(gtx, line, x, y, col) } call := m.Stop() call.Add(gtx.Ops) } // drawLine draws a single line of glyphs at the given position. // Matches Gio's paintGlyph: offset by (x + first.X, y + first.Y). func (r *Renderer) drawLine(gtx layout.Context, line []text.Glyph, x, y Dp, col Color) { if len(line) == 0 { return } first := line[0] // Offset: desired document position + first glyph's relative position. // first.X is in fixed.Int26_6 (divide by 64 for pixels), first.Y is in pixels. offX := float32(gtx.Dp(unit.Dp(x))) + float32(first.X)/64.0 offY := float32(gtx.Dp(unit.Dp(y))) + float32(first.Y) t := op.Affine(f32.Affine2D{}.Offset(f32.Pt(offX, offY))).Push(gtx.Ops) // Draw vector glyphs path := r.shp.Shape(line) outline := clip.Outline{Path: path}.Op().Push(gtx.Ops) paint.ColorOp{Color: color.NRGBA{R: col.R, G: col.G, B: col.B, A: col.A}}.Add(gtx.Ops) paint.PaintOp{}.Add(gtx.Ops) outline.Pop() // Draw bitmap glyphs (emoji, etc.) if call := r.shp.Bitmaps(line); call != (op.CallOp{}) { call.Add(gtx.Ops) } t.Pop() } func (r *Renderer) drawPng(gtx layout.Context, img image.Image, reg Region, width, height Dp) { fmt.Printf("[DEBUG drawPng] icon=%v region={X=%.0f Y=%.0f} size={W=%.0f H=%.0f}\n", img != nil, reg.X, reg.Y, width, height) if img == nil { fmt.Println("[DEBUG drawPng] icon nil, skipping") return } xPx := int(r.toPx(reg.X)) yPx := int(r.toPx(reg.Y)) wPx := int(r.toPx(width)) hPx := int(r.toPx(height)) _ = image.Rect(xPx, yPx, xPx+wPx, yPx+hPx) stack := op.Offset(image.Pt(xPx, yPx)).Push(gtx.Ops) paint.NewImageOp(img).Add(gtx.Ops) paint.PaintOp{}.Add(gtx.Ops) stack.Pop() fmt.Println("[DEBUG drawPng] png drawn") }