package editor import ( "log" "sync" "time" "pad/internal/browser" "pad/internal/io/pool" "pad/internal/io/pool/mock" "pad/internal/io/pool/types" "pad/internal/ui" ) // ConfigEvent represents a window configuration change (resize, orientation). // PixelWidth and PixelHeight are the raw pixel dimensions from Gio. type ConfigEvent struct { PixelWidth int PixelHeight int } // ScaleEvent represents a metric change (HiDPI scale factor). type ScaleEvent struct { Scale float32 } // ConfigUpdate is a common interface for all configuration updates. // Both ConfigEvent and ScaleEvent implement this interface. type ConfigUpdate interface { apply(*State) } func (e ConfigEvent) apply(s *State) { s.PixelWidth = e.PixelWidth s.PixelHeight = e.PixelHeight } func (e ScaleEvent) apply(s *State) { s.SetScale(e.Scale) } // ResultEvent represents a completed async task result. type ResultEvent struct { // Future: add result fields here } // Logic runs the logic goroutine and provides channels for communication. // // Single-owner invariant (architecture.md §1): the logic goroutine is the // sole reader/writer of l.state. Every other goroutine talks to it through // the channels below. The only exception is Inspect, a test-only request // channel whose fn still executes on the owner. type Logic struct { state *State browserManager *browser.BrowserManager configChan chan ConfigUpdate frameChan chan Frame // frames carry the view-state snapshot inputChan chan []ui.InputEvent layoutChan chan ui.GlyphLayout resultChan chan ResultEvent searchQueryChan chan string openFileChan chan string retryChan chan string // auto-save retries autosaveChan chan struct{} // auto-save debounce ticks (timer -> owner) inspectChan chan *inspectReq workerPool *pool.WorkerPool mockFS pool.FileSystem done chan struct{} exitWg sync.WaitGroup saveTimer *time.Timer // auto-save debounce timer; non-nil while pending } // NewLogic creates a new Logic instance, accepting an optional mockFS. func NewLogic(mfs pool.FileSystem, path string, openfunc func(string)) *Logic { state := NewState() TheState = state TheState.open = openfunc ui.OpenFile = openfunc // Initialize mock filesystem if nil mockFS := mfs if mockFS == nil { mockFS = mock.NewFileSystem() populateMockFileSystem(mockFS) } // Initialize worker pool wp := pool.NewWorkerPool(8) // Increased worker pool size to 8 wp.Start() state.Browser.CurrentPath = path bm, _ := browser.NewBrowserManager(&state.Browser, wp, mockFS) TheLogic = &Logic{ state: state, browserManager: bm, configChan: make(chan ConfigUpdate), frameChan: make(chan Frame, 1), inputChan: make(chan []ui.InputEvent), layoutChan: make(chan ui.GlyphLayout), resultChan: make(chan ResultEvent), searchQueryChan: make(chan string), openFileChan: make(chan string), retryChan: make(chan string, 1), // Buffered channel autosaveChan: make(chan struct{}), inspectChan: make(chan *inspectReq), workerPool: wp, mockFS: mockFS, done: make(chan struct{}), } return TheLogic } // ConfigChan returns the unified config channel for the logic goroutine. // Accepts ConfigEvent (size) and ScaleEvent (scale factor). func (l *Logic) ConfigChan() chan<- ConfigUpdate { return l.configChan } // FrameChan returns the frame channel for the logic goroutine. func (l *Logic) FrameChan() <-chan Frame { return l.frameChan } // InputChan returns the input channel for the logic goroutine. func (l *Logic) InputChan() chan<- []ui.InputEvent { return l.inputChan } // LayoutChan returns the glyph layout feedback channel. func (l *Logic) LayoutChan() chan<- ui.GlyphLayout { return l.layoutChan } // ResultChan returns the result channel for the logic goroutine. func (l *Logic) ResultChan() chan<- ResultEvent { return l.resultChan } // SearchQueryChan returns the search query channel for the logic goroutine. // The main goroutine sends updated search text here when it detects a change. func (l *Logic) SearchQueryChan() chan<- string { return l.searchQueryChan } var TheState *State var TheLogic *Logic // Run runs the logic goroutine loop. func (l *Logic) Run() { l.exitWg.Add(1) defer l.exitWg.Done() // Dispatch initial directory index build on startup log.Printf("Logic: Dispatching BuildIndexTask") l.workerPool.Dispatch(pool.NewBuildIndexTask(l.state.Browser.CurrentPath, l.mockFS)) for { select { case <-l.done: return case update := <-l.configChan: log.Printf("Logic: ConfigEvent") update.apply(l.state) l.frameChan <- l.frameOf(l.state.layout(l.browserManager)) case layout := <-l.layoutChan: // Store the full GlyphLayout on editor state. // Derive LastLineY from it for scroll clamping. l.state.Editor.GlyphLayout = layout log.Printf("LOGIC received GlyphLayout: ByteOffsets=%d, VisualLineStarts=%d", len(layout.ByteOffsets), len(layout.VisualLineStarts)) var derivedLastLineY ui.Dp if len(layout.Y) > 0 { derivedLastLineY = layout.Y[len(layout.Y)-1] } if derivedLastLineY != l.state.LastLineY { l.state.LastLineY = derivedLastLineY l.frameChan <- l.frameOf(l.state.layout(l.browserManager)) } case events := <-l.inputChan: log.Printf("Logic: InputEvents") for _, evt := range events { evt.Handler(evt.Data) } l.frameChan <- l.frameOf(l.state.layout(l.browserManager)) case query := <-l.searchQueryChan: log.Printf("Logic: SearchQuery") if query != l.state.Browser.Query { l.state.Browser.Query = query if l.state.page == BrowserPage { browser.HandleSearch(&l.state.Browser, query) } } l.frameChan <- l.frameOf(l.state.layout(l.browserManager)) case path := <-l.openFileChan: log.Printf("Logic: OpenFileChan %s", path) // Create chunked buffer for virtual scrolling chunkSize := DefaultChunkSize cb := NewChunkedBuffer(path, chunkSize, l.mockFS, "") cb.SetWorkerPool(l.workerPool) TheState.Editor.ChunkedBuffer = cb // Dispatch stat task to get file size l.workerPool.Dispatch(pool.NewStatFileTask(path, l.mockFS)) case filename := <-l.retryChan: log.Printf("Logic: Retrying save for %s", filename) if filename == l.state.Editor.Filename { // Reconstruct full content from chunked buffer for saving content, ok := l.fullContentBytes() if !ok { break } l.workerPool.DispatchNonBlocking( pool.NewWriteFileTask(filename, content, l.mockFS), ) } case <-l.autosaveChan: // Auto-save debounce tick. The timer goroutine only sent a token; // the owner reconstructs content and dispatches the write. l.saveTimer = nil if l.state.Editor.Filename == "" { break } content, ok := l.fullContentBytes() if !ok { break } log.Printf("Logic: Dispatching WriteFileTask for %s, content len=%d", l.state.Editor.Filename, len(content)) l.workerPool.DispatchNonBlocking( pool.NewWriteFileTask(l.state.Editor.Filename, content, l.mockFS), ) case req := <-l.inspectChan: // Test-only: fn runs on the owner, preserving single ownership. req.resp <- req.fn(l.state) case res := <-l.workerPool.ResultChan(): l.handleWorkerResult(res) case <-l.resultChan: l.frameChan <- l.frameOf(l.state.layout(l.browserManager)) } } } // fullContentBytes reconstructs the full file content from the chunked // buffer (or the deprecated full Buffer). Returns ok=false on error. // Must be called on the logic goroutine. func (l *Logic) fullContentBytes() ([]byte, bool) { if l.state.Editor.ChunkedBuffer != nil { fullContent, err := l.state.Editor.ChunkedBuffer.FullContent() if err != nil { log.Printf("Error reconstructing full content: %v", err) return nil, false } return []byte(fullContent), true } return []byte(l.state.Editor.Buffer), true } // markDirty triggers the auto-save debounce timer. // Must be called on the logic goroutine. // // The timer callback runs on a timer goroutine and only sends a token on // autosaveChan; the owner (Run loop) does all state reads and the worker // dispatch. This keeps the timer goroutine out of state (architecture.md §1). func (l *Logic) markDirty() { if l.state.Editor.Filename == "" { return } l.state.Editor.fileVersion[l.state.Editor.Filename]++ // 1s debounce if l.saveTimer != nil { l.saveTimer.Stop() } l.saveTimer = time.AfterFunc(1*time.Second, func() { l.autosaveChan <- struct{}{} }) } // handleWorkerResult processes results from the worker pool. func (l *Logic) handleWorkerResult(res pool.Result) { if res.IsBrowserResult() { l.browserManager.HandleResult(res) } else if res.TaskType == pool.TypeReadFile { log.Printf("Logic: TypeReadFile result success=%v", res.Success) if res.Success { if content, ok := res.Data.([]byte); ok { if l.state.Editor.ChunkedBuffer != nil { // Always populate the chunked buffer and ensure its size is set. l.state.Editor.ChunkedBuffer.SetFileSize(int64(len(content))) l.state.Editor.ChunkedBuffer.Insert(0, string(content)) // Also update the Buffer field for backward compatibility and for tests checking it. l.state.Editor.Buffer = string(content) } else { // Fallback: populate the deprecated Buffer field l.state.Editor.Buffer = string(content) } } } } else if res.TaskType == pool.TypeReadChunk { if cb := l.state.Editor.ChunkedBuffer; cb != nil { delete(cb.loadingChunks, res.ChunkIdx) // Use explicit ChunkIdx field if res.Success { if chunk, ok := res.Data.([]byte); ok { cb.chunks[res.ChunkIdx] = chunk log.Printf("Logic: Loaded chunk %d for %s (%d bytes)", res.ChunkIdx, res.FilePath, len(chunk)) } } else { log.Printf("Logic: ReadChunkTask failed for %s chunk %d: %v", res.FilePath, res.ChunkIdx, res.Error) } } } else if res.TaskType == pool.TypeStatFile { log.Printf("Logic: TypeStatFile result success=%v", res.Success) if res.Success { if stat, ok := res.Data.(*pool.FileStat); ok { if l.state.Editor.ChunkedBuffer != nil { l.state.Editor.ChunkedBuffer.SetFileSize(stat.Size) // Load the chunk containing the cursor (position 0 at open) l.state.Editor.ChunkedBuffer.LoadChunk(0) // Prefetch adjacent chunks l.state.Editor.ChunkedBuffer.Prefetch(0, 1) // Dispatch line index build task l.workerPool.Dispatch(pool.NewBuildLineIndexTask(l.state.Editor.Filename, l.mockFS)) } } } } else if res.TaskType == pool.TypeBuildLineIndex { log.Printf("Logic: TypeBuildLineIndex result success=%v", res.Success) if res.Success { if idx, ok := res.Data.(*types.LineIndex); ok { if l.state.Editor.ChunkedBuffer != nil { l.state.Editor.ChunkedBuffer.LineIndex = idx log.Printf("Logic: LineIndex built with %d lines", idx.LineCount()) } } } } else if res.TaskType == pool.TypeWriteFile { if res.Success { l.state.Editor.lastWriteVersion[res.FilePath] = l.state.Editor.fileVersion[res.FilePath] l.state.Editor.SetWriteFailed(res.FilePath, false) } else { log.Printf("Auto-save failed for %s: %v", res.FilePath, res.Error) l.state.Editor.SetWriteFailed(res.FilePath, true) // Trigger retry logic: exponential backoff attempts := l.state.Editor.IncrementRetryAttempts(res.FilePath) // Simple backoff: 1s, 2s, 4s, 8s... max 30s delay := time.Duration(1<<(attempts-1)) * time.Second if delay > 30*time.Second { delay = 30 * time.Second } filename := res.FilePath log.Printf("Scheduling retry for %s in %v (attempt %d)", filename, delay, attempts) time.AfterFunc(delay, func() { log.Printf("Firing retry for %s", filename) l.retryChan <- filename }) } } l.frameChan <- l.frameOf(l.state.layout(l.browserManager)) } // applyBuildIndexResult applies a completed BuildIndexTask result to browser state. func (l *Logic) applyBuildIndexResult(res pool.Result) { // Delegated to browserManager } // applyLoadPagesResult applies a completed LoadPagesTask result to browser state. func (l *Logic) applyLoadPagesResult(res pool.Result) { // Delegated to browserManager } // applyReadDirResult applies a completed ReadDirTask result to browser state. func (l *Logic) applyReadDirResult(res pool.Result) { // Delegated to browserManager } // State returns the current state. func (l *Logic) State() *State { return l.state } // PruneMaps removes old entries to keep memory usage bounded. // Keeps entries for the last 1000 files. func (l *Logic) PruneMaps() { if len(l.state.Editor.fileVersion) <= 1000 { return } // Simply clear the maps for now. A true LRU would require // tracking access times. l.state.Editor.fileVersion = make(map[string]int) l.state.Editor.lastWriteVersion = make(map[string]int) l.state.Editor.writeFailed = make(map[string]bool) l.state.Editor.retryAttempts = make(map[string]int) } // Done signals the logic goroutine to stop. func (l *Logic) Done() { close(l.done) } // WaitForExit blocks until the logic goroutine has fully stopped. After // this returns, the caller (e.g. Shutdown) may touch state single-threaded. func (l *Logic) WaitForExit() { l.exitWg.Wait() } // FlushAll triggers synchronous writes for all dirty files. // // Must be called either from the logic goroutine (e.g. via GoToBrowser) or // after the logic goroutine has fully stopped (Shutdown). It touches state // directly, so it must never run concurrently with Run (single-owner // invariant, architecture.md §1). func (l *Logic) FlushAll() { for filename := range l.state.Editor.fileVersion { if l.state.Editor.IsDirty() && l.state.Editor.Filename == filename { content, ok := l.fullContentBytes() if !ok { continue } // In a real app, this would be a blocking call to the FS l.mockFS.WriteFileAtomic(filename, content) l.state.Editor.lastWriteVersion[filename] = l.state.Editor.fileVersion[filename] } } } // Shutdown gracefully shuts down the logic goroutine and worker pool. // The logic goroutine is stopped FIRST so that FlushAll can touch state // single-threaded; the worker pool is stopped last so in-flight results // still have a reader until then. func (l *Logic) Shutdown() { l.Done() l.WaitForExit() l.FlushAll() l.workerPool.Stop() }