package editor import ( "sync" "pad/internal/ui" ) // ConfigEvent represents a window configuration change (resize, orientation). // PixelWidth and PixelHeight are the raw pixel dimensions from Gio. type ConfigEvent struct { PixelWidth int PixelHeight int } // ScaleEvent represents a metric change (HiDPI scale factor). type ScaleEvent struct { Scale float32 } // ConfigUpdate is a common interface for all configuration updates. // Both ConfigEvent and ScaleEvent implement this interface. type ConfigUpdate interface { apply(*State) } func (e ConfigEvent) apply(s *State) { s.PixelWidth = e.PixelWidth s.PixelHeight = e.PixelHeight } func (e ScaleEvent) apply(s *State) { s.SetScale(e.Scale) } // ResultEvent represents a completed async task result. type ResultEvent struct { // Future: add result fields here } // Logic runs the logic goroutine and provides channels for communication. type Logic struct { state *State configChan chan ConfigUpdate frameChan chan []ui.Element inputChan chan []ui.InputEvent lastLineYChan chan int // last line Y (Dp, sent as int) feedback from renderer resultChan chan ResultEvent mu sync.Mutex } // NewLogic creates a new Logic instance. func NewLogic() *Logic { state := NewState() TheState = state return &Logic{ state: state, configChan: make(chan ConfigUpdate), frameChan: make(chan []ui.Element), inputChan: make(chan []ui.InputEvent), lastLineYChan: make(chan int), resultChan: make(chan ResultEvent), } } // ConfigChan returns the unified config channel for the logic goroutine. // Accepts ConfigEvent (size) and ScaleEvent (scale factor). func (l *Logic) ConfigChan() chan<- ConfigUpdate { return l.configChan } // FrameChan returns the frame channel for the logic goroutine. func (l *Logic) FrameChan() <-chan []ui.Element { return l.frameChan } // InputChan returns the input channel for the logic goroutine. func (l *Logic) InputChan() chan<- []ui.InputEvent { return l.inputChan } // DisplayLineChan returns the last line Y feedback channel. func (l *Logic) DisplayLineChan() chan<- int { return l.lastLineYChan } // ResultChan returns the result channel for the logic goroutine. func (l *Logic) ResultChan() chan<- ResultEvent { return l.resultChan } // TheState is the global editor state, set once at startup. var TheState *State // Scale returns the current scale factor (pixels per DP). func (l *Logic) Scale() float32 { return l.state.Scale() } // Run runs the logic goroutine loop. func (l *Logic) Run() { for { select { case update := <-l.configChan: update.apply(l.state) l.frameChan <- l.state.layout() case y := <-l.lastLineYChan: l.state.LastLineY = ui.Dp(y) l.frameChan <- l.state.layout() case events := <-l.inputChan: for _, evt := range events { evt.Handler(evt.Data) } l.frameChan <- l.state.layout() case <-l.resultChan: l.frameChan <- l.state.layout() } } } // State returns the current state. func (l *Logic) State() *State { return l.state }