Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.
Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.
Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
involving newlines left it permanently inconsistent. Replaced with
newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
straddling a chunk boundary). Now rune-granular.
Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).
Full suite green under -race; on-device verified.
The chunked buffer was the right structure for this workload, but the
implementation let the edited chunk grow without bound (the type comment
even admitted 'not rebalanced'): sustained typing at one spot made that
chunk grow monotonically, so each subsequent insert copied the whole
grown chunk -- quadratic total copy work for sustained typing.
Insert now splits any chunk that grows past 2x the target size in half,
and the empty-buffer path chunks a large first paste directly instead of
creating one oversized chunk. The per-edit copy cost is now bounded by
O(chunkSize) by construction. The split cut is an arbitrary byte offset
(like SetContent boundaries): chunk edges may fall inside multi-byte
sequences, which is fine because readers reassemble whole line-aligned
windows from chunk bytes.
Shrunken/empty chunks from deletes are left in place: chunk count never
grows with deletes, all readers walk actual lengths, and removal would be
pure churn with no reader-side benefit.
No behavior change visible to readers (Content/FullContent/LineIndex all
walk actual chunk lengths); covered by three new tests: sustained-typing
chunk-size invariant + content, large paste into empty buffer, and
content integrity across newly created split boundaries. Full suite green
under -race.
- Viewport: swallow the opening tap/scroll (justOpenedAt window) and
re-clamp ScrollOffset to [0,MaxScroll] in EditorLayout so a short file
never opens past its content (blank viewport).
- Chunked buffer: replace the fixed i*chunkSize slot model (which drifted
after length-changing edits and could re-read stale disk for shifted
tail chunks) with an ordered chunk slice + prefix-sum byte offsets.
In-range files now load fully on open (SetContent), so there is no lazy
load and no stale-disk re-read. Edits splice only the affected chunk(s).
- Size guard: files > MaxEditableFileSize (50 MB) show a 'too large to
edit' notice instead of loading; the browser still lists them. Edit
handlers (KeyDown/ReplaceRange) are no-ops for too-large files.
- Tests: rewrite chunked_buffer_test.go for prefix-sum correctness (insert/
delete across chunk boundaries, rune->byte after edit); fix the large-file
e2e expectation to the shift-correct ground truth.