- Remove Renderer.scale field and SetScale method
- Add ScaleProvider interface to avoid editor/ui import cycle
- Add Scale() method to State, rename Scale field to scale
- Renderer reads scale through r.scale.Scale()
- Fix icons.go blank import preventing embed.FS usage
- Update main.go to pass State as ScaleProvider to Renderer
- Use gtx.Constraints.Min.X/Y instead of image.Point.ToSize()
- Properly position all elements at their region origins
- Fix StatusBar and BottomBar text positioning
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
- drawBottomBar now uses element region to position text
- Clips to bottom bar region before drawing
- Positions cursor position, byte position, word wrap button correctly
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
- Create internal/editor/state.go with State struct and EditorLayout
- Create internal/editor/logic.go with Logic struct and Run method
- Logic owns all state, provides channels for config, frames, input, results
- Main goroutine uses editor.NewLogic() and logic.Run()
- Proper separation for testing later
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
Elements implemented:
- StatusBar (top bar with filename, action icons, conflict/search icons)
- BottomBar (bottom bar with cursor position, byte position, word wrap button)
- Button (interactive button element)
- AlphaIndex, SearchBar, Cursor, MergeHunk, Toast, Spacer (stubs)
Layout:
- EditorLayout function computes regions for StatusBar and BottomBar
- Filename truncation with ellipsis (mocked filename for testing)
- Mocked data: "very_long_filename...", "Ln 47, Col 12", "1024 / 50000"
Renderer:
- drawStatusBar: draws filename line + icon line
- drawBottomBar: draws cursor pos, byte pos, word wrap button
- drawButton: draws button text
- drawIconButton: draws icon buttons
Window resize:
- configChan setup in main.go
- ConfigEvent handling in event loop
- Layout recomputation on resize
Builds and runs successfully.
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>