The 10dp margin used to surround the top and bottom bars, leaving a gap
around them. The bars now span the full screen width and sit flush with
the top/bottom edges (merging with the system UI); their inner content
(icons, labels) keeps the margin so it still aligns with the text area.
The editor text area and the browser file list keep the margin, as before,
and the editor gains the 20dp of height the bar margins used to occupy.
Tests: menu-geometry expectations shifted with editorRegion.Y 42 -> 32;
the below-placement clamp test now expects the window-top clamp; the
stable-end test anchors at line 3 (less headroom above line 2 now).
Selection handles now track the finger 1:1 (anchor grab point + displacement)
instead of snapping by whole lines, and crossing the opposite handle flips
the selection (native behaviour) instead of clearing it.
Caret and tap/handle line resolution use VisualLineStarts instead of the
min-Y baseline: the window's first visual line may be an empty line with no
recorded glyphs, which used to draw boundary carets one line too low per
leading empty line and land taps/dragged handles one line below the finger.
New exported ui.CaretPoint centralises byte->insertion-point mapping.
The off-screen caret no longer clamps to the window edge: EditorLayout ships
the true (possibly negative / past-end) window-relative cursor and the
renderer skips the caret when the cursor is outside the shaped window, so
scrolling past the caret no longer makes it jump onto the top/bottom line.
IME/router replay fixes: key.FocusCmd is issued only on a focus transition
(a per-frame no-op still takes the immediate-command path and re-queues all
pointer events), and the key.SelectionCmd IME sync is deferred while a
handle drag is in progress (each push re-injected the drag into every
gesture). Handle drags forward only Grabbed events; a tap inside a handle
grab box is a no-op.
Also: key.FocusEvent no longer logs as unexpected in main; dead code removed
(worker taskWrapper, browser applyXxxResult stubs, scrollIndex, mock_setup
sortModeKey/lineSpan helpers); mock FileSystem.ListPaths prefix match uses
strings.HasPrefix; build scripts run the new scripts/check.sh static gate
(go vet + staticcheck). Tests: caret_point_test, touch_selection updates
(flip/empty-line cases), off-window caret e2e, selection drag e2e grab step.
The cut/copy/paste icons were dead placeholders (no handlers);
clipboard actions live in the floating selection menu, so the second
icon row is removed. The bar goes from two rows at 52dp to one row at
32dp, giving the editor 20dp more height.
- filename_test.go now finds the label by type (back icon precedes it)
- menu tracking tests updated for the new editorY (reg.Y = 10+32)
- scroll_cursor e2e simulation updated to match
- On-device verified: back button works, floating menu places above
with room and flips below on the first lines, handles unaffected.
Frame now carries view state (scale/focus/query) to the main goroutine,
which reads only the frame-receiver-stored snapshot. Renderer owns Gio
widget editors (registered by ID) and the draw scale. Autosave timer
sends a token to the logic goroutine instead of touching state;
Shutdown waits for the owner to exit before FlushAll.
Tests access state only through owner-side Inspect/WithState helpers
(harness + in-package). Fixed double-Harness.Run race in two e2e tests,
made TestWorkerPool_PriorityPreemption deterministic, and raised the
lazy-loading test timeout that was too short under -race.
go test -race ./... is now green.