Commit Graph

2 Commits

Author SHA1 Message Date
8bdf916d8a Restrict the frame-regression release gate to the emulator
The on-device profile is demoted to a diagnostic: the run force-stops
the app and seeds/removes a file in its storage, and the developer may
be using the phone while a release runs. The release gate is now
explicitly (1) TestNoFramesWhileIdle in the go-test suite and (2)
scripts/profile_emulator.sh on the EMULATOR.

- script: auto-select picks an emulator only (previously any connected
  device); no emulator -> clear error; a physical device passed via -s
  prints a DIAGNOSTIC (non-gating) banner and a heads-up.
- doc: architecture.md §11 states the two gate tiers and the diagnostic
  use of the physical-device run.
2026-08-20 14:40:24 -04:00
ac1c32e4c0 Add pre-release frame-regression profiling
Ensures the app never generates frames without a cause (frame emission
is event-driven; a spinner would burn CPU/battery for the app's entire
idle life). Verified on the emulator and the phone: healthy runs show
ZERO frames across all idle windows (PERF-PRESENT fps < 1).

- perf: rows whose previous frame is >= 100ms away are idle gaps, not
  slow frames — flagged in the CSV (new gap column) and kept out of the
  logcat summary's latency percentiles (reported as gaps=N maxGap=...).
  A frame >= 2s after the previous one flushes the CSV, so a burst's
  rows are persisted the moment the next burst starts (an idle tail or
  force-stop no longer loses the last burst).
- editor: debug 'open <path>' command (cmd-file poller, perf mode):
  opens a file from any page via the same OpenFile path as a browser
  tap — deterministic, no pixel tapping.
- e2e: TestNoFramesWhileIdle (browser + editor after load/scroll/find)
  asserts the logic emits ZERO frames across an idle window once
  settled — the headless contract, in the regular go-test suite.
- scripts/profile_emulator.sh: drives launch, 8s idle, open (seeded
  4000-line file), 16s idle, 3 scrolls on a device/emulator; groups the
  CSV into phases at idle gaps >= 2s and FAILs on a phase over its frame
  budget (1/s spinner exceeds a 16s idle budget; faster ones balloon a
  phase or show in PERF-PRESENT). Validated both ways: PASS on a healthy
  build (emulator + phone), FAIL on an injected 500ms frame spinner.
- doc: architecture.md §11 updated (gap handling, burst flush, debug
  open, frame-regression guard, 2026-08 measurements).
2026-08-20 14:18:08 -04:00