275a78efaa
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 275a78efaa |
Fix selection-handle drags, menu anchoring, and left-edge back-gesture theft
Three user-reported selection bugs, one root cause each:
1. Start handle ungrabbable at line start. Two interacting causes:
a) The 48dp grab box straddles two visual lines; a finger in the
lower half mapped (by y-to-line) to the neighbouring line, whose
byte past the other handle clamped to a zero-length selection ->
cleared on the first drag event. The cleared selection
un-registered the drag op, so the router silently stopped
delivering drag events (the observed 'stream cutoff'). Fix:
handle drags now project the finger's x onto the anchor's own
visual line (visualLineOfByte + textPosOnLineAtX); the anchor
never crosses lines during a handle drag.
b) A horizontal flick from the line-start handle (screen x~26px)
started the system back gesture, which cancelled the touch
stream. Fix: report the handle grab rects as system gesture
exclusion rects (setSystemGestureExclusionRects, API 29+),
marshalled to the UI thread via a PadExcl smali Runnable
(generated identically by build_emu.sh/build_phone.sh).
2. End-handle drag downward made the menu chase the finger and cover
the selection. Fix: the menu anchors to the STABLE end of the
selection (the end not being dragged), so it stays parked by the
selection start, clear of the finger and the highlighted text.
3. Menu above the selection vanished permanently when the selection
was extended onto the top line. Fix: off-window anchors no longer
hide the menu while any part of the selection is visible (keep-last
rect, clamped); hiding happens only for fully off-window selections.
Also: registerDrag simplified (single shared drag path, body before
handles in z-order), debug logging removed, regression tests
(mutation-verified) for line projection and menu anchoring, docs
section 17. Verified on device: start-handle drag shrinks the word
without clearing or triggering back navigation; end-handle vertical
drag leaves menu/highlight/handles undisturbed; menu stays visible
with the selection at the top line.
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| 2a16c0017c |
Touch selection (v1): long-press/double-tap word selection, drag handles, floating copy/cut/paste menu
Implement the Android-native touch selection model, verified on-device: - long-press selects the word under the finger (blank -> caret + paste-only menu); double-tap selects the word; drag handles resize the selection, drag the highlighted body to move it; floating menu offers copy/cut/paste (selection) or paste (bare caret), closing on any item tap. - Renderer reports finger positions (app-local Dp) as tap/double-tap/ long-press/selection-drag events; the logic goroutine owns all geometry (EditorRegion, menu rect, hit-testing, handles) and the renderer only draws the frame snapshot. - Long press: 400 ms still-press on the editor, cancelled by movement (non-grabbing raw pointer probe) or by a scroll/handle grab. The main loop keeps invalidating while a press is pending (Gio renders on demand; a stationary finger produces no frames). - Clipboard crosses the goroutine boundary via buffered channels (clipboardSetChan/pasteReqChan logic->main, pasteChan main->logic); main executes the Gio ops and, on Android, invalidates after ReadCmd because a queued transfer.DataEvent schedules no frame of its own. Renderer fixes found while validating on-device: - clickReg was stored by value in a map; range yielded copies so per-frame press bookkeeping (long-press state) was silently discarded. Now pointers. - On Android a tap's press+release arrive in the same frame and gesture.Click/Drag return one event per Update call; without draining each gesture's queue every frame the release was lost on an idle window and every menu tap was swallowed (needed a second tap to 'rescue' it). Click and drag loops now drain to exhaustion (scroll already does). - pointer.Filter queries must name Kinds: a zero-kinds filter matches nothing (the press-probe query was dead). - Menu.Draw offsets items by the menu origin; the clippable drawElement branch registers SelDrag (handles now draw for the TextField). Tests: internal/editor/touch_selection_test.go (word range, long-press, double-tap, tap/menu guards, handle drags, menu actions, selection edits) and internal/test/e2e/touch_selection_e2e_test.go; full suite green under -race. Docs: spec.md §2.2 + §7, architecture.md §6.3a, development_plan.md Phases 8-9. |