Commit Graph

5 Commits

Author SHA1 Message Date
68437c32a7 Store scale in State, use it everywhere instead of gtx.Metric.PxPerDp
- State.Scale stores the scale factor (default 1.0)
- ScaleEvent applies SetScale() which updates State.Scale
- Logic.Scale() accessor returns current scale
- Renderer.SetScale() updates renderer's scale from State
- main.go: uses logic.Scale() to get scale, calls renderer.SetScale()
- No more references to gtx.Metric.PxPerDp in render.go or main.go
2026-05-09 20:23:02 -04:00
ef31701d87 Unify ConfigEvent and ScaleEvent on single channel with type switch
- ConfigUpdate interface with apply(*State) method
- ConfigEvent and ScaleEvent both implement ConfigUpdate
- Logic.ConfigChan() accepts both types
- Type switch in Run() differentiates ConfigEvent vs ScaleEvent
- main.go sends both on same ConfigChan()
2026-05-09 20:10:06 -04:00
b581abb691 Redesign ConfigEvent/Scale handling: ConfigEvent sets size, FrameEvent updates scale
- Logic layer has separate ConfigChan and ScaleChan
- ConfigEvent: width/height in Dp, set on ConfigEvent
- ScaleEvent: scale factor, set on FrameEvent when scale changes
- Logic has ScreenSize() accessor for layout/rendering pipeline
- Logic has SetScale() to update scale and recompute layout
- main.go: ConfigEvent stores pixels, converts to DP using current scale
- main.go: FrameEvent gets actual scale, sends ScaleEvent if changed
2026-05-09 19:59:27 -04:00
b8c6878f46 Introduce distinct Dp/Px types to prevent coordinate mixing at compile time
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
2026-05-09 18:40:47 -04:00
013416ee08 Move logic into separate internal/editor package
- Create internal/editor/state.go with State struct and EditorLayout
- Create internal/editor/logic.go with Logic struct and Run method
- Logic owns all state, provides channels for config, frames, input, results
- Main goroutine uses editor.NewLogic() and logic.Run()
- Proper separation for testing later

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 17:06:00 -04:00