Three user-reported selection bugs, one root cause each:
1. Start handle ungrabbable at line start. Two interacting causes:
a) The 48dp grab box straddles two visual lines; a finger in the
lower half mapped (by y-to-line) to the neighbouring line, whose
byte past the other handle clamped to a zero-length selection ->
cleared on the first drag event. The cleared selection
un-registered the drag op, so the router silently stopped
delivering drag events (the observed 'stream cutoff'). Fix:
handle drags now project the finger's x onto the anchor's own
visual line (visualLineOfByte + textPosOnLineAtX); the anchor
never crosses lines during a handle drag.
b) A horizontal flick from the line-start handle (screen x~26px)
started the system back gesture, which cancelled the touch
stream. Fix: report the handle grab rects as system gesture
exclusion rects (setSystemGestureExclusionRects, API 29+),
marshalled to the UI thread via a PadExcl smali Runnable
(generated identically by build_emu.sh/build_phone.sh).
2. End-handle drag downward made the menu chase the finger and cover
the selection. Fix: the menu anchors to the STABLE end of the
selection (the end not being dragged), so it stays parked by the
selection start, clear of the finger and the highlighted text.
3. Menu above the selection vanished permanently when the selection
was extended onto the top line. Fix: off-window anchors no longer
hide the menu while any part of the selection is visible (keep-last
rect, clamped); hiding happens only for fully off-window selections.
Also: registerDrag simplified (single shared drag path, body before
handles in z-order), debug logging removed, regression tests
(mutation-verified) for line projection and menu anchoring, docs
section 17. Verified on device: start-handle drag shrinks the word
without clearing or triggering back navigation; end-handle vertical
drag leaves menu/highlight/handles undisturbed; menu stays visible
with the selection at the top line.
- SurfaceView windows are always translucent, so adjustResize cannot
resize them: the keyboard overlapped the bottom of the window and the
top bar sat under the status bar. Consume the insets in app instead:
a smali-injected PadInsetsListener (identical block in build_emu.sh
and build_phone.sh) shrinks the GioView to statusBarBottom..keyboardTop
(or ..navBarTop) on every API 30+ insets dispatch, with
setDecorFitsSystemWindows(false) so IME insets are delivered at
targetSdk 34.
- Fix a change-detection bug in the listener: the height write skipped
the topMargin/bottomMargin checks on every IME state transition, so
the margins were never applied while the keyboard animated. All three
params are now checked with a single requestLayout on any change.
- Selection menu now re-anchors to the selected word every frame while
it is visible and hides when the word scrolls out of the viewport
(positionSelectionMenu + regression test).
- Doc: development_plan.md section 14 (invariants, geometry contract,
build-script identity invariant).
Verified on device: top bar below status bar and clickable, bottom bar
flush with keyboard top (view 128..1517 at 1080x2400), BACK dismiss +
re-tap re-raise without a show loop, typing saves, menu tracks scrolls.
Two user-reported bugs in the post-wrap build:
1. Selection 'jumped' when scrolling: frameOf's chunked branch shadowed the
outer start/end with 'start, end, winLine := cb.VisibleByteRange(...)',
leaving IMEWindowStartByte at 0 for chunked files while scrolled, so the
window-relative selection highlight (and IME commits) mis-mapped near the
file top. Fix: declare winLine outside, assign. Mutation-verified
regression tests: real_file_scroll_selection_test.go.
2. Bottom bar hidden behind the keyboard: GioView extends SurfaceView, which
unconditionally marks the window FORMAT_TRANSLUCENT; translucent windows
are never IME-resized, so adjustResize is dead. Fix (build scripts):
smali-patch a PadInsetsListener OnApplyWindowInsetsListener onto the
GioView (shrinks it by the IME inset bottom) + setDecorFitsSystemWindows
(false) on API 30+ so insets are dispatched. targetSdk kept at 34.
3. (Found while fixing 2) Keyboard could not be dismissed: TextField.Draw
issued SoftKeyboardCmd{Show:true} every frame; with insets-driven
resizes, the hide animation triggered redraws that re-showed the keyboard
mid-animation. Fix: ShowIMESeq pulse from the logic layer (open/tap/
double-tap); renderer shows only on pulse change, re-arming on focus
loss — matching widget.Editor.
On-device (emulator): BACK dismisses and stays down; tap re-shows; typing
works; bottom bar above keyboard; word selection anchored across flick
scroll. go test -race ./... green. Phone APK rebuilt with the same patch.
Same pipeline as build_emu.sh (gogio -> apktool MANAGE_EXTERNAL_STORAGE
injection -> debug-sign) for a real phone: -arch arm64,arm (covers any
phone from the last decade; gogio accepts a comma-separated arch list)
and output cmd/pad/pad-phone.apk. Notes in the header: on Android 11+
the user must grant 'All files access' in system settings after
installing (MANAGE_EXTERNAL_STORAGE is app-restricted; the emulator AVD
had it granted, phones do not).