Two feature bodies accumulated in the working tree:
1. Pinch to change the app font size, continuously (no snapping):
- internal/ui/pinch_tracker.go: logic-free touch state machine.
Two-mover formation (the resting palm can land first or last;
movement is the only signal valid for both), pair = the mover
pair whose distance changed most, baseline = press distance
(formDist), lazy pending releases, survivor-scroll forwarding
after a pair break. Robust to ~1 fps frames: a whole pinch can
land in one drain (formDist/brokeFactor/lazy releases).
- render.go: pinch probe (raw pointer events) + grab lifecycle so
the pair is exclusive (scroll sees nothing of the pair) and the
survivor's finger keeps working as a scroll after the pinch.
- state.go/logic.go/session.go/frame.go: app-local float font
scale, content-point pin (buffer byte + offset from baseline,
not a layout point, so rewrap keeps the same character under
the center), restore/font pins, session persistence.
- pinch_test.go, pinch_font_test.go, tag_identity_test.go,
real_draw_probe_test.go: unit + real-Renderer/real-Router tests.
2. Soft keyboard must not shift content:
- Root cause: gioui.org/app calls Router.RevealFocus on any frame
the viewport shrinks (IME open under adjustResize) and
synthesizes a pointer.Scroll nudge aimed at the focused field's
stale pre-resize bounds; gesture.Scroll consumed it -> a 32 dp
content jump.
- Fix: main.go flags the shrink frame; render.go drains that one
synthetic scroll for the gesture's tag before Update (scroll-
range clamping cannot work: the router UNIONs ranges across
frames). Finger scroll (pointer.Drag) and the flinger are
untouched. reveal_focus_drain_test.go reproduces RevealFocus at
the router level and verifies the drain + zero delta.
Also: tools/touchinject (platform-signed emulator multi-touch
injection harness + e2e script, adb has no two-finger input),
docs (spec 2.2 + development_plan 18-20), .gitignore, gofmt.
The OS provides no user-space hook for a process kill, but the
activity onStop fires on every 'going away' transition the framework
still controls: entering recents (the swipe-wipe path), app switch,
and home. Recents-wipe then kills the process right after onStop
returns, so that moment is the last reliable flush.
- Logic.FlushSession (any goroutine, buffered, non-blocking) ->
flushSessionSave on the owner: persist the snapshot now, bypassing
the rate limit (still honoring the restore-pending suppression).
saveSessionIfChanged's persist tail is deduplicated into writeSession.
- JNI: GioActivity.onStop (patched into the smali by the build
scripts, in sync) now calls the static native padFlushSession, which
maps to the pad_flush_session cgo export.
Verified on emulator: the flush fires on home/app-switch and when the
app is backgrounded into recents before a kill; a state change made
inside the 250ms rate window and then backed out of the app persists
the latest position. A hard kill while foregrounded (force-stop,
memory pressure) still has no hook — the immediate edit saves plus the
250ms rate window bound that loss.
The release flow, install policy, and on-device rules previously lived in
session context. Now:
- scripts/release.sh: the executable release — gate 1 static checks,
gate 2 full go test (incl. TestNoFramesWhileIdle), gate 3 frame-regression
profile on the emulator, build (SKIP_CHECK=1 avoids double static checks),
then install to EVERY connected device (emulators and phones; the
wireless-debugging serial changes per reconnect, the loop sidesteps it).
Any gate failure aborts before install; dirty tree is warned, not fatal.
- doc/release.md: the process, the install-to-all-devices default, the rule
that a phone is INSTALL-ONLY during a release (on-device
profiling/testing is diagnostic and needs explicit approval per run),
failure-handling table, versioning gap (still gogio default 1.0.0.1), and
emulator requirements.
- doc/README.md: release.md added to the doc table.
- architecture.md §11: pointer to the release flow.
Validated end-to-end: release.sh ran all three gates (PASS), built the APK,
and installed it on both the phone and the emulator in one command.
The on-device profile is demoted to a diagnostic: the run force-stops
the app and seeds/removes a file in its storage, and the developer may
be using the phone while a release runs. The release gate is now
explicitly (1) TestNoFramesWhileIdle in the go-test suite and (2)
scripts/profile_emulator.sh on the EMULATOR.
- script: auto-select picks an emulator only (previously any connected
device); no emulator -> clear error; a physical device passed via -s
prints a DIAGNOSTIC (non-gating) banner and a heads-up.
- doc: architecture.md §11 states the two gate tiers and the diagnostic
use of the physical-device run.
Ensures the app never generates frames without a cause (frame emission
is event-driven; a spinner would burn CPU/battery for the app's entire
idle life). Verified on the emulator and the phone: healthy runs show
ZERO frames across all idle windows (PERF-PRESENT fps < 1).
- perf: rows whose previous frame is >= 100ms away are idle gaps, not
slow frames — flagged in the CSV (new gap column) and kept out of the
logcat summary's latency percentiles (reported as gaps=N maxGap=...).
A frame >= 2s after the previous one flushes the CSV, so a burst's
rows are persisted the moment the next burst starts (an idle tail or
force-stop no longer loses the last burst).
- editor: debug 'open <path>' command (cmd-file poller, perf mode):
opens a file from any page via the same OpenFile path as a browser
tap — deterministic, no pixel tapping.
- e2e: TestNoFramesWhileIdle (browser + editor after load/scroll/find)
asserts the logic emits ZERO frames across an idle window once
settled — the headless contract, in the regular go-test suite.
- scripts/profile_emulator.sh: drives launch, 8s idle, open (seeded
4000-line file), 16s idle, 3 scrolls on a device/emulator; groups the
CSV into phases at idle gaps >= 2s and FAILs on a phase over its frame
budget (1/s spinner exceeds a 16s idle budget; faster ones balloon a
phase or show in PERF-PRESENT). Validated both ways: PASS on a healthy
build (emulator + phone), FAIL on an injected 500ms frame spinner.
- doc: architecture.md §11 updated (gap handling, burst flush, debug
open, frame-regression guard, 2026-08 measurements).
Selection handles now track the finger 1:1 (anchor grab point + displacement)
instead of snapping by whole lines, and crossing the opposite handle flips
the selection (native behaviour) instead of clearing it.
Caret and tap/handle line resolution use VisualLineStarts instead of the
min-Y baseline: the window's first visual line may be an empty line with no
recorded glyphs, which used to draw boundary carets one line too low per
leading empty line and land taps/dragged handles one line below the finger.
New exported ui.CaretPoint centralises byte->insertion-point mapping.
The off-screen caret no longer clamps to the window edge: EditorLayout ships
the true (possibly negative / past-end) window-relative cursor and the
renderer skips the caret when the cursor is outside the shaped window, so
scrolling past the caret no longer makes it jump onto the top/bottom line.
IME/router replay fixes: key.FocusCmd is issued only on a focus transition
(a per-frame no-op still takes the immediate-command path and re-queues all
pointer events), and the key.SelectionCmd IME sync is deferred while a
handle drag is in progress (each push re-injected the drag into every
gesture). Handle drags forward only Grabbed events; a tap inside a handle
grab box is a no-op.
Also: key.FocusEvent no longer logs as unexpected in main; dead code removed
(worker taskWrapper, browser applyXxxResult stubs, scrollIndex, mock_setup
sortModeKey/lineSpan helpers); mock FileSystem.ListPaths prefix match uses
strings.HasPrefix; build scripts run the new scripts/check.sh static gate
(go vet + staticcheck). Tests: caret_point_test, touch_selection updates
(flip/empty-line cases), off-window caret e2e, selection drag e2e grab step.
Three user-reported selection bugs, one root cause each:
1. Start handle ungrabbable at line start. Two interacting causes:
a) The 48dp grab box straddles two visual lines; a finger in the
lower half mapped (by y-to-line) to the neighbouring line, whose
byte past the other handle clamped to a zero-length selection ->
cleared on the first drag event. The cleared selection
un-registered the drag op, so the router silently stopped
delivering drag events (the observed 'stream cutoff'). Fix:
handle drags now project the finger's x onto the anchor's own
visual line (visualLineOfByte + textPosOnLineAtX); the anchor
never crosses lines during a handle drag.
b) A horizontal flick from the line-start handle (screen x~26px)
started the system back gesture, which cancelled the touch
stream. Fix: report the handle grab rects as system gesture
exclusion rects (setSystemGestureExclusionRects, API 29+),
marshalled to the UI thread via a PadExcl smali Runnable
(generated identically by build_emu.sh/build_phone.sh).
2. End-handle drag downward made the menu chase the finger and cover
the selection. Fix: the menu anchors to the STABLE end of the
selection (the end not being dragged), so it stays parked by the
selection start, clear of the finger and the highlighted text.
3. Menu above the selection vanished permanently when the selection
was extended onto the top line. Fix: off-window anchors no longer
hide the menu while any part of the selection is visible (keep-last
rect, clamped); hiding happens only for fully off-window selections.
Also: registerDrag simplified (single shared drag path, body before
handles in z-order), debug logging removed, regression tests
(mutation-verified) for line projection and menu anchoring, docs
section 17. Verified on device: start-handle drag shrinks the word
without clearing or triggering back navigation; end-handle vertical
drag leaves menu/highlight/handles undisturbed; menu stays visible
with the selection at the top line.
- SurfaceView windows are always translucent, so adjustResize cannot
resize them: the keyboard overlapped the bottom of the window and the
top bar sat under the status bar. Consume the insets in app instead:
a smali-injected PadInsetsListener (identical block in build_emu.sh
and build_phone.sh) shrinks the GioView to statusBarBottom..keyboardTop
(or ..navBarTop) on every API 30+ insets dispatch, with
setDecorFitsSystemWindows(false) so IME insets are delivered at
targetSdk 34.
- Fix a change-detection bug in the listener: the height write skipped
the topMargin/bottomMargin checks on every IME state transition, so
the margins were never applied while the keyboard animated. All three
params are now checked with a single requestLayout on any change.
- Selection menu now re-anchors to the selected word every frame while
it is visible and hides when the word scrolls out of the viewport
(positionSelectionMenu + regression test).
- Doc: development_plan.md section 14 (invariants, geometry contract,
build-script identity invariant).
Verified on device: top bar below status bar and clickable, bottom bar
flush with keyboard top (view 128..1517 at 1080x2400), BACK dismiss +
re-tap re-raise without a show loop, typing saves, menu tracks scrolls.
Two user-reported bugs in the post-wrap build:
1. Selection 'jumped' when scrolling: frameOf's chunked branch shadowed the
outer start/end with 'start, end, winLine := cb.VisibleByteRange(...)',
leaving IMEWindowStartByte at 0 for chunked files while scrolled, so the
window-relative selection highlight (and IME commits) mis-mapped near the
file top. Fix: declare winLine outside, assign. Mutation-verified
regression tests: real_file_scroll_selection_test.go.
2. Bottom bar hidden behind the keyboard: GioView extends SurfaceView, which
unconditionally marks the window FORMAT_TRANSLUCENT; translucent windows
are never IME-resized, so adjustResize is dead. Fix (build scripts):
smali-patch a PadInsetsListener OnApplyWindowInsetsListener onto the
GioView (shrinks it by the IME inset bottom) + setDecorFitsSystemWindows
(false) on API 30+ so insets are dispatched. targetSdk kept at 34.
3. (Found while fixing 2) Keyboard could not be dismissed: TextField.Draw
issued SoftKeyboardCmd{Show:true} every frame; with insets-driven
resizes, the hide animation triggered redraws that re-showed the keyboard
mid-animation. Fix: ShowIMESeq pulse from the logic layer (open/tap/
double-tap); renderer shows only on pulse change, re-arming on focus
loss — matching widget.Editor.
On-device (emulator): BACK dismisses and stays down; tap re-shows; typing
works; bottom bar above keyboard; word selection anchored across flick
scroll. go test -race ./... green. Phone APK rebuilt with the same patch.
Same pipeline as build_emu.sh (gogio -> apktool MANAGE_EXTERNAL_STORAGE
injection -> debug-sign) for a real phone: -arch arm64,arm (covers any
phone from the last decade; gogio accepts a comma-separated arch list)
and output cmd/pad/pad-phone.apk. Notes in the header: on Android 11+
the user must grant 'All files access' in system settings after
installing (MANAGE_EXTERNAL_STORAGE is app-restricted; the emulator AVD
had it granted, phones do not).
The coordinate-space confusion (screen px 1080x2400 for input tap/
screencap, display px 900x2000 for reading PNGs, app-local px offset by
the 128px status bar, pt at density 2.625) cost real debugging time.
Wrote it down in doc/README.md as the permanent reference:
- the four spaces + conversions (display x1.2 = screen; screen Y-128 =
app-local; /2.625 = pt)
- the practical tap rule: read (x,y) off the PNG, x1.2, input tap --
screenshot px ARE screen px, no 128 offset for tap-what-you-see
- fixed geometry (status/nav bars, Gboard rows, editor region in pt),
with re-measure guidance
- tap-test pitfalls (first-tap-swallowed, first input text can fail,
wrong-place text = cursor/selection suspect not tap math, don't
memorize drifting content positions)
All keyboard row values re-measured from a fresh screenshot and verified
live: tapping the Q key at (62, 1712) and backspace at (990, 2020) both
landed first try (file content confirmed). This also exposed that the
old notes had mixed display-px row values with screen-px key values in
the same list -- exactly the confusion this section eliminates.
Also fixed the stale Phase 6 'letterboxed window' note in
development_plan.md (window is full-screen; only the 128px status-bar
offset is real; content positions drift; the OpenFileChan logcat line
was removed) and pointed emu.sh's tap help at the x1.2 rule.
Replaces the ad-hoc adb/nohup sequences used throughout verification with
one self-contained script: up/down/status, app start|stop|restart, shot,
log, tap, type, cmd (one-shot editor debug command), perf on|off|pull,
push/pull of Notes test files. Encodes the machine-local paths
(Notes/, PadPerf/ profiler + cmd file) in one auditable place.
Reliability findings baked in (each hit during testing):
- The AVD auto-saves a 'default_boot' instant-boot snapshot on clean
shutdown; a corrupted one makes the emulator segfault during restore
(device never comes online). up() detects it (process death / no adb
device within PAD_ONLINE_TIMEOUT) and falls back to a cold boot with
-no-snapshot-load; the next clean down() re-saves a good snapshot, so
this self-heals. down() is the only sanctioned stop (clean kill saves
the snapshot; SIGKILL corrupts it).
- The emulator process identity is ambiguous (launcher vs
qemu-system-*-headless), and crashpad/netsimd children carry the AVD
name in their command lines. Liveness and kill therefore use a tight
signature: comm matches qemu-system-* AND cmdline contains ' -avd
<AVD>' (never a broad pkill -f pattern — one matched and killed the
calling shell during testing).
- Before any launch, orphaned qemu instances are cleared (they hold the
AVD lock and make new launches fail silently); before starting a
replacement, the old one must be fully gone (lingering device/lock
causes false success).
- Timeouts: short online window for the snapshot attempt, full
BOOT_TIMEOUT for the fallback cold boot (~20 s).
Tested: idempotent up, 10 s snapshot-restore boot, forced fallback
(30 s end-to-end, verified correct instance), orphan cleanup, perf/cmd/
push/pull/shot/log on-device. doc/README.md now documents it.
The Android build recipe lived at /tmp/build_pad.sh and depended on
/tmp/apktool.jar; /tmp gets wiped between sessions (both were lost once
mid-project and had to be rebuilt). Move the recipe into the repo as
scripts/build_emu.sh:
- checks prerequisites (java, gogio, apksigner, adb, debug keystore) with
actionable error messages
- auto-downloads apktool v3.0.3 to the stable ~/android-sdk/tools/ if
missing (never /tmp)
- uses a mktemp work dir cleaned via trap; no /tmp clutter
- --no-install flag; verifies an adb device is present before installing
- verifies the permission injection actually took effect
Tested end-to-end (build + install + app relaunch) and idempotent on
re-run. doc/README.md and development_plan.md now point here.