Two feature bodies accumulated in the working tree:
1. Pinch to change the app font size, continuously (no snapping):
- internal/ui/pinch_tracker.go: logic-free touch state machine.
Two-mover formation (the resting palm can land first or last;
movement is the only signal valid for both), pair = the mover
pair whose distance changed most, baseline = press distance
(formDist), lazy pending releases, survivor-scroll forwarding
after a pair break. Robust to ~1 fps frames: a whole pinch can
land in one drain (formDist/brokeFactor/lazy releases).
- render.go: pinch probe (raw pointer events) + grab lifecycle so
the pair is exclusive (scroll sees nothing of the pair) and the
survivor's finger keeps working as a scroll after the pinch.
- state.go/logic.go/session.go/frame.go: app-local float font
scale, content-point pin (buffer byte + offset from baseline,
not a layout point, so rewrap keeps the same character under
the center), restore/font pins, session persistence.
- pinch_test.go, pinch_font_test.go, tag_identity_test.go,
real_draw_probe_test.go: unit + real-Renderer/real-Router tests.
2. Soft keyboard must not shift content:
- Root cause: gioui.org/app calls Router.RevealFocus on any frame
the viewport shrinks (IME open under adjustResize) and
synthesizes a pointer.Scroll nudge aimed at the focused field's
stale pre-resize bounds; gesture.Scroll consumed it -> a 32 dp
content jump.
- Fix: main.go flags the shrink frame; render.go drains that one
synthetic scroll for the gesture's tag before Update (scroll-
range clamping cannot work: the router UNIONs ranges across
frames). Finger scroll (pointer.Drag) and the flinger are
untouched. reveal_focus_drain_test.go reproduces RevealFocus at
the router level and verifies the drain + zero delta.
Also: tools/touchinject (platform-signed emulator multi-touch
injection harness + e2e script, adb has no two-finger input),
docs (spec 2.2 + development_plan 18-20), .gitignore, gofmt.
On device (Pixel 9 Pro) the relaunch landed further UP than the saved
position: while the restore scroll is still armed (scale + size + content
can take ~600 ms), the top-of-file window is what gets rendered, and its
shaping feedback — real wrap counts for lines ABOVE the restored line —
lands before or just after the offset is applied. The counts are correct
data, but they change V(line), so the line-derived offset (synthesized
for the all-estimate index) maps to a shallower line and the viewport
drifts up; the save then persists the drifted line and every subsequent
relaunch lands there.
Fix: the restore pins the logical line. Until the restored window's own
shaping arrives (or a 2 s timeout, or the user scrolls / a search jumps),
every accepted wrap correction re-derives the offset as
VisualsBefore(line)*lh + sub under the corrected index. The pin refresh
does not clamp to MaxScroll: the correction just grew the index, so the
pre-layout clamp value is stale and would under-clamp the re-derived
offset (the layout of the emitted frame clamps to the fresh value).
Also: the apply-time offset is mapped through VisualsBefore under the
current index (identical to line*lh while the index is all estimates),
so pre-apply corrections are absorbed instead of gated away.
Verified on device: saved line 420 -> restored 420 (was 333); saved 573
(near EOF, clamp territory) -> restored 573. New e2e regression
TestRestore_LinePinHoldsAcrossLateWrapFeedback replays the late
top-window feedback and fails pre-fix (window drifts 200 -> 66).
On device: scroll far down a wrapped file, relaunch, and the app lands
further DOWN than where the user left off — the deeper the scroll, the
further off.
Root cause: the persisted Scroll is a pixel offset in VISUAL-line space.
Restoring maps it through the WrapIndex (scrollDecompose -> LineForVisual),
but on relaunch every count is the estimate (1) until the line is shaped,
and shaping covers the visible window only — the lines ABOVE the restored
viewport are never shaped. With all-ones counts LineForVisual maps the
offset 1:1, landing a logical line deeper by every wrapped continuation
above the viewport, and the state is stable (the under-counted lines never
re-enter the window), so it never self-corrects.
The snapshot now persists wrap-independent coordinates: the logical line
at the viewport top (derived with the same mapping the layout uses,
against the current index, so it is exactly the shown line) plus the
sub-line remainder. The restore re-derives the offset as line*lh + sub,
which maps to the saved line under any wrap state (all-ones or populated).
The raw Dp offset is kept for pre-line-coordinate session files
(loadSession defaults the missing key to -1; BeginRestore rejects the
ambiguous zero value: a genuine line-0 snapshot always has Scroll < lh).
TestRestore_ScrollSurvivesWrapState reproduces it: 150 lines recorded as
wrapped x3, viewport at logical line 200 (visual 500); a relaunch with a
fresh WrapIndex must land the window on line 200. Fails pre-fix (window at
line 254, i.e. deeper) and passes with the fix.
Docs: spec §2.4 (line-based scroll persist + current save policy),
architecture §6.7 (why the offset is unrestorable by re-mapping).
Persist a tiny JSON snapshot (SessionState) written by the cmd layer
($HOME/.pad/session.json off-Android, /storage/emulated/0/Pad/ on
Android) and call the logic-owned snapshot rate-limited (<=1/s, on
change) from emitFrame plus unconditionally at Shutdown. On launch the
cmd layer hands the snapshot to Logic.BeginRestore before Run; the
file re-opens through the normal openFile path and lands straight on
the editor page.
- Cursor/selection land with the content, clamped to a shrunk file
(path-guarded so a late result for a replaced file cannot apply the
snapshot to the wrong buffer); a missing file falls back to the
browser.
- Scroll is applied only after the first ScaleEvent has been laid out:
the size ConfigEvent precedes it and the one-way MaxScroll clamp in a
wrong-unit layout would corrupt the offset (found by e2e).
- Find: query + open/closed + current match are persisted; results are
regenerated by re-scanning and the saved current match is re-selected
by byte offset (Find.Restoring/RestoreMatch) without re-scrolling the
restored viewport. A closed-bar query re-scans on the next bar open
instead (an eager scan would be dropped and leave Scanning stuck).
- The main-owned find_bar widget is seeded with the restored query so
its first frame matches the logic-side query.
Docs: spec.md gains §2.4 and drops the §7 row; invariant 5 updated;
architecture.md gains §6.7. Tests: 7 e2e tests covering cursor/scroll/
selection restore, clamping, missing-file fallback, find-bar restore
(open/closed), and the saver/shutdown persist paths.
The X was redundant with the top-bar search icon (both closed the bar).
Now the X empties the query and results but leaves the bar open; closing
is the search icon's toggle.
- editor: new findClear (empties query/matches, bumps Gen so an in-flight
scan of the old query is dropped, disarms the settle) and FindClear
handler; the X icon now runs FindClear.
- main: mirrors the logic-side clear into the main-owned widget input
(frame.FindQuery=="" while the widget still has text -> SetText("")).
- tests: unit findClear (stays open, supersedes in-flight scan); e2e X
clears but keeps the bar open and focus, close now via ToggleFind.
- doc: spec updated (clear button vs icon toggle).
- pool: SearchTask + FindSubstring (case-insensitive substring scan with
query generation for stale-result dropping)
- editor: FindState on EditorState; find bar handlers (ToggleFind/FindNext/
FindPrev/FindClose); worker-pool scan of the in-memory content; edit-aware
offset remapping (shift after, drop overlapping); next/prev with
wrap-around, selection + scroll to match; main-owned find_bar input
forwarded via FindQueryChan (browser search_bar precedent)
- ui: find-bar layout below the margin-free top bar; search icon on the top
bar right; new search/close/chevron_up/chevron_down icons
- logic: findQueryChan, TypeSearch result handling, findReset on open
- frame: FindQuery field (main syncs the widget text like Query)
- tests: pool scan tests, find-state unit tests (remap, nav, gen gate,
focus), e2e find bar + navigation + edit-survival on real files
- docs: spec/architecture/development_plan updated (search implemented,
channel/task tables)
Every scroll<->content mapping site (window start, sub-line shift, tap
mapping, max-scroll clamp, selection menu/handle positions) assumed
1 logical line = 1 visual line. When the viewport top crossed the
bottom of a wrapped line, the view jumped past the wrapped remainder
(jump magnitude (count-1)*lh) instead of moving pixel-by-pixel.
- WrapIndex (internal/editor/wrap_index.go): Fenwick tree of
per-logical-line visual-line counts, parallel to the LineIndex;
built at index-build time, bookkept by the same
UpdateLineIndexAfter{Insert,Delete} hooks (never under-stale: every
touched line resets to the estimate, the next shaping pass
re-corrects it).
- scrollVisualDecompose: the scroll offset lives in visual-line space:
k = LineForVisual(floor(s/lh)), r = s - V(k)*lh. All mapping sites
go through it, so the viewport top is always exactly s into the
document's visual space (V(k)*lh + r = s) — the jump invariant.
All-ones index reduces to the legacy 1:1 mapping (pre-shaping and
non-wrapped behavior unchanged by construction).
- Correction pipeline: the renderer's per-frame VisualLineStarts are
grouped per logical line and written back (applyWrapCounts). The
layout feedback now carries the exact window text the layout was
shaped for (carried in the frame) plus the window start line and the
content-edit counter; corrections apply only on edit-counter match,
and grouping over the current window text (wrong after a scroll moved
the window) is no longer possible.
- bytePosToScreenXY now applies the sub-line shift and the scaled line
pitch: the selection menu/handles were off by up to a full line.
- maxScroll uses TotalVisuals() with the effective (font-scaled) line
height; the bottom clamp lands exactly on the file end for wrapped
content.
- VisibleByteRange returns the real start line (was hardcoded 0).
- emitFrame: replace the unread handoff frame with the newer snapshot
instead of dropping it — a dropped final frame was never re-emitted
(emission is event-driven), leaving the consumer one state behind
forever; fixes the pre-existing TestRealFile_ShiftSelectionInsert
failure. Still non-blocking.
Tests (mutation-verified where practical): wrap_index_test.go (Fenwick
vs naive model, 3000 ops), wrap_bookkeeping_test.go (edit hooks vs
shadow-string oracle, 400 ops — caught a real m=0 under-marking),
wrap_mapping_test.go (the jump regression: V(k)*lh + r == s over sweeps
+ random offsets; legacy-identity pin; boundary sweep), wrap_apply_test.go
(VisualLineStarts grouping + guards — the first version exposed the
always-true WindowStartByte guard that blocked all post-scroll
corrections). go test -race ./... green.
On-device (emulator, 60 wrapped lines): dp sweep 0/17/50/67/134/340
lands on LINE000-vl0/1/3, LINE001-vl0, LINE002-vl0, LINE005-vl0 —
pixel-exact 1:1, no jump (dp 134 is where the old code jumped to
LINE008); bottom clamp exact.
Docs: architecture.md §6.2 (visual-line space invariant),
development_plan.md (Phase 13), spec.md (wrap + clamp lines).
The review-identified race: saves are async (owner snapshots content,
worker pool writes), nothing serialized per file, and every write of a
file used the SAME deterministic temp ('.<name>.tmp'). Two overlapping
writes (autosave x autosave, retry x autosave, or the synchronous
FlushAll on GoToBrowser/Shutdown x a worker write) interleaved on the
shared temp and could rename a byte-mixture into place; even without
interleaving, last-rename-wins could promote a STALE snapshot.
Owner-side protocol (logic.go, requestSave + result handler):
- at most one write in flight per file (writeInFlight maps filename ->
the file version whose content the in-flight write carries);
- a save requested while one is in flight is deferred (savePending) and
re-issued by the write's result handler with a FRESH snapshot, so
'last rename wins' coincides with 'newest snapshot wins';
- on success the SNAPSHOT version (not the current one) is recorded as
written, so an edit that arrived during the write leaves the file
dirty and triggers the re-issue;
- FlushAll (GoToBrowser, Shutdown) defers via the same protocol instead
of writing concurrently on the shared temp;
- shutdown drain: on done the owner waits (bounded 5 s) for in-flight
writes and armed retries to settle before exiting, so the post-exit
synchronous FlushAll and workerPool.Stop cannot race a straggling
worker write;
- retry timer now sends a non-blocking token (no timer-goroutine stall
on a full channel); emitFrame no longer blocks on a slow/gone main
(frames are snapshots; the next emission wins) - also required so the
drain can never deadlock on frame delivery.
Mechanism (real/filesystem.go):
- WriteFileAtomic uses a unique per-call temp ('.<name>.tmp.<pid>.<seq>'),
making same-file staging-file interleaving structurally impossible even
if the serialization regressed (defense in depth);
- each successful write best-effort removes stale temps of the same file
(crash leftovers, plus the legacy deterministic name for upgraded
installs); a failed write removes its own temp.
Tests:
- write_serialization_test.go (e2e): a counting FS wrapper proves the
peak concurrent same-file saves is 1 across two deliberately
overlapping autosaves (2 s saves; the second edit lands inside the
first save's window and its token is deferred, then re-issued with the
newer content), and that a Flush during an in-flight save adds no
concurrent writer and the newest snapshot still wins. Mutation-verified:
disabling the deferral fails it with peak = 2. (The pool's WriteFileTask
calls FS.WriteFile, not WriteFileAtomic - the real FS is atomic only
because WriteFile delegates to WriteFileAtomic; the wrapper mirrors that
delegation or the overlap window does not exist.)
- filesystem_test.go: stale-temp test updated to the new pattern, also
covering the legacy name and asserting a different file's temp is
untouched.
- real_file_fuzz_test.go: stray-temp check matches both patterns.
Docs: architecture.md 6.5 rewritten (protocol invariants), spec.md
autosave line, development_plan.md v11 + Phase 12.
On-device smoke: open, type, autosave lands exact content on disk, no
temp files left, clean relaunch. Full suite green under -race.
Residuals (documented): no fsync before rename (power-loss window only);
external-change detection absent; a drain-deadline exit with a straggling
write can only lose freshness (unique temps keep every rename a complete
snapshot).
Implement the Android-native touch selection model, verified on-device:
- long-press selects the word under the finger (blank -> caret + paste-only
menu); double-tap selects the word; drag handles resize the selection,
drag the highlighted body to move it; floating menu offers copy/cut/paste
(selection) or paste (bare caret), closing on any item tap.
- Renderer reports finger positions (app-local Dp) as tap/double-tap/
long-press/selection-drag events; the logic goroutine owns all geometry
(EditorRegion, menu rect, hit-testing, handles) and the renderer only
draws the frame snapshot.
- Long press: 400 ms still-press on the editor, cancelled by movement
(non-grabbing raw pointer probe) or by a scroll/handle grab. The main
loop keeps invalidating while a press is pending (Gio renders on demand;
a stationary finger produces no frames).
- Clipboard crosses the goroutine boundary via buffered channels
(clipboardSetChan/pasteReqChan logic->main, pasteChan main->logic);
main executes the Gio ops and, on Android, invalidates after ReadCmd
because a queued transfer.DataEvent schedules no frame of its own.
Renderer fixes found while validating on-device:
- clickReg was stored by value in a map; range yielded copies so per-frame
press bookkeeping (long-press state) was silently discarded. Now pointers.
- On Android a tap's press+release arrive in the same frame and
gesture.Click/Drag return one event per Update call; without draining
each gesture's queue every frame the release was lost on an idle window
and every menu tap was swallowed (needed a second tap to 'rescue' it).
Click and drag loops now drain to exhaustion (scroll already does).
- pointer.Filter queries must name Kinds: a zero-kinds filter matches
nothing (the press-probe query was dead).
- Menu.Draw offsets items by the menu origin; the clippable drawElement
branch registers SelDrag (handles now draw for the TextField).
Tests: internal/editor/touch_selection_test.go (word range, long-press,
double-tap, tap/menu guards, handle drags, menu actions, selection edits)
and internal/test/e2e/touch_selection_e2e_test.go; full suite green under
-race. Docs: spec.md §2.2 + §7, architecture.md §6.3a, development_plan.md
Phases 8-9.
Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.
Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.
Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
involving newlines left it permanently inconsistent. Replaced with
newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
straddling a chunk boundary). Now rune-granular.
Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).
Full suite green under -race; on-device verified.
internal/perf: single-goroutine profiler (no locks). When enabled by the
/storage/emulated/0/PadPerf/enable marker it records one CSV row per logic
frame (seq, ms, frame delta, page, scroll Dp, max-scroll Dp, total lines,
visible byte range), logs a rolling ~1/s summary, and on Stop reports
nearest-rank p50/p90/p99/max. Flushes per row-batch but never fsyncs per
flush (avoids periodic hitches in the logic path).
editor: PerfRecord package-level hook (nil when off) + ProbeRecord;
Logic.emitFrame() now centralizes every frame emission so the profiler sees
each logic frame exactly once, on the owner goroutine. State gains
VisibleStart/VisibleEnd so the probe can confirm shaping stays
viewport-bounded.
logic: optional debug cmd poller (off by default) watches <dir>/cmd as a
one-shot file (top/bottom/frac <0..1>/dp <int>) and the owner applies a
clamped [0,MaxScroll] jump + frame. Enables deterministic large-offset scroll
tests without pixel taps.
main: wires the profiler when the marker file exists; logs present-fps
every 2s; stops the profiler on Destroy.
docs: README package inventory (add internal/perf); architecture §11
profiler facility; spec §5 invariant 7 (scroll always clamped to
[0,maxScroll]) + §6 measured rows; development_plan v5 + Phase 6 results.
Verified: go build/vet + full -race green. On-device 10 MB file:
logic-frame cadence flat across offsets 0.02->1.0 (no large-offset
degradation), visible byte range <=4.3 KB at every offset, clamping exact
across 2->130,955-line files, PSS plateaus ~250 MB (bounded, no leak);
profiler overhead negligible.