Clean up debug output and fix clip push/pop pattern

This commit is contained in:
Greg Pomerantz 2026-05-09 19:16:10 -04:00
parent 4a9253616d
commit f433a992b7

View File

@ -1,7 +1,6 @@
package ui
import (
"fmt"
"image"
"image/color"
@ -111,17 +110,15 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar, _ WindowConst
th := material.NewTheme()
th.Shaper = r.shp
fmt.Printf("[DEBUG drawStatusBar] reg=(%d, %d, %d, %d)\n", reg.X, reg.Y, reg.W, reg.H)
// Draw light gray background
bgColor := color.NRGBA{R: 230, G: 230, B: 230, A: 255}
clip.Rect{
bgClip := clip.Rect{
Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))},
Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))},
}.Push(gtx.Ops)
paint.ColorOp{Color: bgColor}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
clip.Pop()
bgClip.Pop()
// Clip to status bar region for text (convert Dp to pixels)
c := clip.Rect{
@ -186,28 +183,15 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar, _ WindowConst
func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar, constraints WindowConstraints) {
reg := bb.Region()
fmt.Printf("[DEBUG drawBottomBar] reg=(%d, %d, %d, %d)\n", reg.X, reg.Y, reg.W, reg.H)
fmt.Printf("[DEBUG drawBottomBar] constraints=(%d, %d, %d, %d)\n",
constraints.Min.X, constraints.Min.Y,
constraints.Max.X, constraints.Max.Y)
fmt.Printf("[DEBUG drawBottomBar] scale=%f\n", r.scale)
// Draw light gray background
bgColor := color.NRGBA{R: 230, G: 230, B: 230, A: 255}
m := op.Record(gtx.Ops)
bgMinX := int(r.toPx(reg.X))
bgMinY := int(r.toPx(reg.Y))
bgMaxX := int(r.toPx(reg.X + reg.W))
bgMaxY := int(r.toPx(reg.Y + reg.H))
fmt.Printf("[DEBUG drawBottomBar] bg_rect=(%d, %d, %d, %d)\n", bgMinX, bgMinY, bgMaxX, bgMaxY)
clip.Rect{
Min: image.Point{X: bgMinX, Y: bgMinY},
Max: image.Point{X: bgMaxX, Y: bgMaxY},
}.Op().Push(gtx.Ops)
bgClip := clip.Rect{
Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))},
Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))},
}.Push(gtx.Ops)
paint.ColorOp{Color: bgColor}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
call := m.Stop()
call.Add(gtx.Ops)
bgClip.Pop()
// Use captured constraints for positioning — they are in pixels and
// represent the actual window bounds. Never use gtx.Constraints here
@ -230,8 +214,6 @@ func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar, constraints W
bottomBarHeightPx := r.toPx(Dp(24))
marginPx := r.toPx(Dp(10))
drawYPx := Px(windowH) - bottomBarHeightPx - marginPx
fmt.Printf("[DEBUG drawBottomBar] drawY_px=%d (windowH=%d - barH=%d - margin=%d)\n",
drawYPx, windowH, bottomBarHeightPx, marginPx)
// Convert draw position back to Dp for text rendering
drawY := r.toDp(drawYPx)
@ -239,19 +221,16 @@ func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar, constraints W
// Left: Cursor position
cursorXPx := regXPx + r.toPx(Dp(8))
cursorXDp := r.toDp(cursorXPx)
fmt.Printf("[DEBUG drawBottomBar] cursor=(%d, %d) text=%q\n", cursorXPx, drawYPx, bb.CursorPos)
r.drawText(gtx, r.shp, bb.CursorPos, r.theme.FontSize, cursorXDp, drawY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
// Center: Byte position
byteXPx := regXPx + barW/2 - r.toPx(Dp(60))
byteXDp := r.toDp(byteXPx)
fmt.Printf("[DEBUG drawBottomBar] byte=(%d, %d) text=%q\n", byteXPx, drawYPx, bb.BytePos)
r.drawText(gtx, r.shp, bb.BytePos, r.theme.FontSize, byteXDp, drawY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
// Right: Word wrap button
wordWrapXPx := regXPx + barW - r.toPx(Dp(80))
wordWrapXDp := r.toDp(wordWrapXPx)
fmt.Printf("[DEBUG drawBottomBar] wordwrap=(%d, %d) text=%q\n", wordWrapXPx, drawYPx, "W:"+boolToString(bb.WordWrap))
r.drawText(gtx, r.shp, "W:"+boolToString(bb.WordWrap), r.theme.FontSize, wordWrapXDp, drawY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
}