editor: fix whole-file shaper leak + LineIndex mismatch (Phase 3)
Root cause of the ~1GB 'Unknown' memory on large files: with word wrap on (the default), VisibleByteRange used the previously-shaped GlyphLayout.VisualLineStarts to bound the visible byte range. That layout only covers the visible window (~50 lines), not the whole document, so whenever the viewport's line count exceeded the window's visual-line count the range fell back to end=fileLen. The text shaper then laid out the ENTIRE file each frame; its internal line/glyph buffers grow to the largest layout ever shaped and are never released (document.reset() keeps the backing cap), so memory ballooned to the file size (~1.1 GB for 10 MB) and OOM-killed the process under scroll. Fix: always derive the visible range from the real-line LineIndex (or the heuristic estimate before it is ready). Word wrap needs no separate path: each real line yields >= 1 visual line, so shaping viewportHeight/lineHeight real lines always fills the viewport, and the range can never collapse to the whole file. Also fixed the pre-existing LineIndex storage mismatch: EditorLayout read TheState.Editor.LineIndex (never set; SetLineIndex had zero callers) for maxScroll and scrollByteOffset, so it always used the huge pre-index estimate. It now reads cb.LineIndex, the single source of truth; the dead EditorState.LineIndex field and SetLineIndex are removed. On-device (emulator/SwiftShader), a 10 MB file now uses ~150 MB PSS / ~230 MB RSS at steady state and stays flat under scroll (was 1.13 GB PSS / 1.5 GB RSS, growing, OOM-killed). go test -race ./... green.
This commit is contained in:
parent
3460ef3993
commit
c79c142397
|
|
@ -14,9 +14,16 @@ const (
|
|||
// MaxEditableFileSize is the largest file the editor will open for editing.
|
||||
// In-range files are loaded fully into memory (see Phase 3): the chunked
|
||||
// buffer keeps the raw bytes (~file size) resident and the renderer
|
||||
// virtualizes the glyph layout to the visible window. Files above this are
|
||||
// rejected with a "too large to edit" state (the browser can still list
|
||||
// them). Set from on-device measurement (see doc/development_plan.md §5).
|
||||
// virtualizes the glyph layout to the visible window, so memory scales
|
||||
// roughly linearly with file size and stays bounded (no leak). Files above
|
||||
// this are rejected with a "too large to edit" state (the browser can still
|
||||
// list them).
|
||||
//
|
||||
// On-device measurement (Android emulator, SwiftShader): a 10 MB file uses
|
||||
// ~150 MB PSS / ~230 MB RSS at steady state and stays flat under scroll
|
||||
// (previously the shaper was handed the whole file each frame, ballooning
|
||||
// to ~1.1 GB and OOM-killing the process). 50 MB extrapolates to a few
|
||||
// hundred MB, comfortable on a modern phone.
|
||||
MaxEditableFileSize = 50 * 1024 * 1024 // 50 MB
|
||||
)
|
||||
|
||||
|
|
@ -390,41 +397,21 @@ func (cb *ChunkedBuffer) Delete(pos, n int) {
|
|||
// viewport, not the file. It uses actual (prefix-sum) chunk offsets so the
|
||||
// range stays correct after length-changing edits.
|
||||
func (cb *ChunkedBuffer) VisibleByteRange(scrollOffset ui.Dp, byteOffset int, viewportHeight ui.Dp, lineHeight ui.Dp, wordWrap bool, layout ui.GlyphLayout, visualIndex *types.VisualLineIndex) (start, end, startLine int) {
|
||||
// If wrapping and we have visual line data, use it for precise calculation
|
||||
if wordWrap && len(layout.VisualLineStarts) > 0 {
|
||||
// Calculate which visual line should be at the top based on scroll offset
|
||||
visualLine := int(scrollOffset / lineHeight)
|
||||
if visualLine >= len(layout.VisualLineStarts) {
|
||||
visualLine = len(layout.VisualLineStarts) - 1
|
||||
}
|
||||
|
||||
start = layout.VisualLineStarts[visualLine] + byteOffset
|
||||
|
||||
// Calculate end: enough content to fill viewport + buffer
|
||||
linesInViewport := int(viewportHeight/lineHeight) + 2
|
||||
endLine := visualLine + linesInViewport
|
||||
if endLine >= len(layout.VisualLineStarts) {
|
||||
end = int(cb.fileLen)
|
||||
} else {
|
||||
end = layout.VisualLineStarts[endLine]
|
||||
}
|
||||
|
||||
// Clamp to file bounds
|
||||
if end > int(cb.fileLen) {
|
||||
end = int(cb.fileLen)
|
||||
}
|
||||
if start >= end {
|
||||
end = start + 1000 // minimum buffer
|
||||
if end > int(cb.fileLen) {
|
||||
end = int(cb.fileLen)
|
||||
}
|
||||
}
|
||||
return start, end, visualLine
|
||||
}
|
||||
|
||||
// Fallback to LineIndex (logical lines) or estimate if:
|
||||
// 1. Not word wrapping
|
||||
// 2. No visual index available
|
||||
// The visible range is always derived from the real-line LineIndex (or a
|
||||
// heuristic estimate before the index is ready). The previously-shaped
|
||||
// GlyphLayout (layout.VisualLineStarts) only covers the visible window, NOT
|
||||
// the whole document. Using it to bound the range made the end fall back to
|
||||
// the entire file whenever the viewport's line count exceeded the window's
|
||||
// visual-line count, which forced the text shaper to lay out the whole
|
||||
// document and ballooned memory to the file size (the shaper's internal
|
||||
// line/glyph buffers grow to the largest layout ever shaped and are never
|
||||
// released). That is the root cause of the ~1GB "Unknown" memory on large
|
||||
// files.
|
||||
//
|
||||
// Word wrap does not require a separate path: each real line produces at
|
||||
// least one visual line, so shaping viewportHeight/lineHeight real lines
|
||||
// always yields at least as many visual lines as fit in the viewport. The
|
||||
// extra wrapped lines are simply clipped by the renderer.
|
||||
if cb.LineIndex == nil {
|
||||
start, end = cb.visibleByteRangeEstimate(scrollOffset, viewportHeight)
|
||||
return start, end, 0
|
||||
|
|
|
|||
|
|
@ -8,10 +8,9 @@ import (
|
|||
"time"
|
||||
"unicode/utf8"
|
||||
|
||||
"pad/internal/browser"
|
||||
"pad/internal/io/pool/types"
|
||||
"pad/internal/ui"
|
||||
"gioui.org/io/key"
|
||||
"pad/internal/browser"
|
||||
"pad/internal/ui"
|
||||
)
|
||||
|
||||
// EditorFontSize is the font size used for editor text.
|
||||
|
|
@ -61,7 +60,6 @@ const (
|
|||
type EditorState struct {
|
||||
Buffer string // DEPRECATED: use ChunkedBuffer for large files
|
||||
ChunkedBuffer *ChunkedBuffer // NEW: chunked file access for virtual scrolling
|
||||
LineIndex *types.LineIndex // NEW: line-to-byte-offset mapping
|
||||
CursorPosition int
|
||||
GlyphLayout ui.GlyphLayout
|
||||
SelectionStart int
|
||||
|
|
@ -174,8 +172,6 @@ func NewState() *State {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
func (s *State) SetScale(scale float32) {
|
||||
s.scale = scale
|
||||
}
|
||||
|
|
@ -192,7 +188,6 @@ func (s *State) layout(bm *browser.BrowserManager) []ui.Element {
|
|||
dpW := ui.ToDp(ui.Px(s.PixelWidth), s.scale)
|
||||
dpH := ui.ToDp(ui.Px(s.PixelHeight), s.scale)
|
||||
|
||||
|
||||
// Calculate VisibleCount before laying out the browser page.
|
||||
// This ensures the browser shows entries based on the current viewport.
|
||||
if s.PixelHeight > 0 && s.scale > 0 {
|
||||
|
|
@ -309,11 +304,6 @@ func SetChunkedBuffer(cb *ChunkedBuffer) {
|
|||
TheState.Editor.ChunkedBuffer = cb
|
||||
}
|
||||
|
||||
// SetLineIndex sets the line index for the current editor state.
|
||||
func SetLineIndex(li *types.LineIndex) {
|
||||
TheState.Editor.LineIndex = li
|
||||
}
|
||||
|
||||
// ToggleSortOrder cycles the browser sort mode through four modes.
|
||||
func ToggleSortOrder(data any) {
|
||||
// Cycle through the 4 sort modes
|
||||
|
|
@ -842,7 +832,7 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
|
|||
// Add bottom padding (half line height) so last line isn't flush with the bottom bar.
|
||||
var maxScroll ui.Dp
|
||||
if cb := TheState.Editor.ChunkedBuffer; cb != nil {
|
||||
if li := TheState.Editor.LineIndex; li != nil {
|
||||
if li := cb.LineIndex; li != nil {
|
||||
totalLines := li.LineCount()
|
||||
maxScroll = ui.Dp(totalLines)*EditorLineHeight() - editorRegion.H + EditorLineHeight()/2
|
||||
} else {
|
||||
|
|
@ -915,12 +905,12 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
|
|||
}
|
||||
|
||||
// Adjust scroll offset to be relative to visibleContent origin
|
||||
visibleScrollOffset = ui.Dp(math.Mod(float64(TheState.ScrollOffset),float64(lineHeight)))
|
||||
visibleScrollOffset = ui.Dp(math.Mod(float64(TheState.ScrollOffset), float64(lineHeight)))
|
||||
|
||||
// Map scroll offset to a chunk index
|
||||
// Estimate line-to-byte conversion if LineIndex is missing
|
||||
var scrollByteOffset int
|
||||
if li := TheState.Editor.LineIndex; li != nil {
|
||||
if li := cb.LineIndex; li != nil {
|
||||
// Precise
|
||||
lineHeight := EditorLineHeight()
|
||||
startLine := int(TheState.ScrollOffset / lineHeight)
|
||||
|
|
@ -931,7 +921,7 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
|
|||
}
|
||||
} else {
|
||||
// Estimate
|
||||
scrollByteOffset = int(TheState.ScrollOffset / EditorLineHeight()) * 50
|
||||
scrollByteOffset = int(TheState.ScrollOffset/EditorLineHeight()) * 50
|
||||
}
|
||||
|
||||
scrollChunk := scrollByteOffset / cb.ChunkSize()
|
||||
|
|
@ -1033,8 +1023,10 @@ func SetCursorFromPoint(x, y float64) {
|
|||
groups = []lineGroup{} // Reset groups
|
||||
for i, yVal := range layout.Y {
|
||||
yFloat := float64(yVal)
|
||||
lineIdx := int((yFloat - minY) / lineHeight + 0.5) // round to nearest line
|
||||
if lineIdx < 0 { lineIdx = 0 }
|
||||
lineIdx := int((yFloat-minY)/lineHeight + 0.5) // round to nearest line
|
||||
if lineIdx < 0 {
|
||||
lineIdx = 0
|
||||
}
|
||||
|
||||
// Ensure enough groups
|
||||
for len(groups) <= lineIdx {
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user