Improve filename truncation to fit exact number of characters
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
This commit is contained in:
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68d431408d
commit
bbd16be9f2
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@ -9,6 +9,7 @@ import (
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"gioui.org/op"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/font/gofont"
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"pad/internal/editor"
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"pad/internal/ui"
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@ -30,7 +31,7 @@ func main() {
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func run(w *app.Window) error {
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var ops op.Ops
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shaper := text.NewShaper()
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shaper := text.NewShaper(text.WithCollection(gofont.Collection()))
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renderer := ui.New(ui.Theme{FontSize: 14}, shaper)
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// Initial screen size
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@ -26,7 +26,7 @@ func NewState(screenWidth, screenHeight unit.Dp) *State {
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// It takes screen dimensions and returns []Element.
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func EditorLayout(screenWidth, screenHeight unit.Dp) []ui.Element {
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// Margin to avoid clipping on macOS round corners
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margin := unit.Dp(5)
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margin := unit.Dp(10)
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// Compute StatusBar region
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// Line 1: filename (24 DP)
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@ -9,6 +9,7 @@ import (
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget/material"
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"golang.org/x/image/math/fixed"
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)
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// Renderer consumes a slice of elements and draws them.
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@ -88,17 +89,31 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar) {
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filenameLineY := reg.Y
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filenameLineH := unit.Dp(24)
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// Truncate filename if needed
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// Truncate filename only if it doesn't fit
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displayFilename := sb.Filename
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// Simple truncation: if filename is too long, truncate it
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if len(displayFilename) > 30 {
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displayFilename = displayFilename[:27] + "..."
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availableWidth := int(reg.W - unit.Dp(8) - unit.Dp(40)) // left margin + right icons in DP
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ellipsisWidth := textWidth(gtx, th.Shaper, "...", r.theme.FontSize)
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// Measure how wide "..." is, then find how many chars fit in availableWidth - ellipsisWidth
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spaceForText := availableWidth - ellipsisWidth
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widths := charWidths(gtx, th.Shaper, displayFilename, r.theme.FontSize)
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if len(widths) > 0 && widths[len(widths)-1] > availableWidth {
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// Find the largest index where the width fits
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for i, w := range widths {
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if w <= spaceForText {
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if i+1 < len(displayFilename) {
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displayFilename = displayFilename[:i+1] + "..."
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} else {
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displayFilename = displayFilename[:i] + "..."
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}
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break
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}
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}
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}
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// Position filename at (reg.X + 8, filenameLineY)
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gtx.Constraints.Min.X = int(reg.X + unit.Dp(8))
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gtx.Constraints.Min.Y = int(filenameLineY)
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call1 := op.Offset(image.Point{X: int(reg.X + unit.Dp(8)), Y: int(filenameLineY)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, displayFilename).Layout(gtx)
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call1.Pop()
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// Line 2: Icons
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iconsLineY := filenameLineY + filenameLineH
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@ -108,15 +123,21 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar) {
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iconY := iconsLineY
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if sb.CutCopy {
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r.drawIconButton(gtx, th, "✂", leftX, iconY)
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call := op.Offset(image.Point{X: int(leftX), Y: int(iconY)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "✂").Layout(gtx)
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call.Pop()
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leftX += unit.Dp(36)
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}
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if sb.Copy {
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r.drawIconButton(gtx, th, "⎘", leftX, iconY)
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call := op.Offset(image.Point{X: int(leftX), Y: int(iconY)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "⎘").Layout(gtx)
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call.Pop()
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leftX += unit.Dp(36)
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}
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if sb.Paste {
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r.drawIconButton(gtx, th, "⎘", leftX, iconY)
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call := op.Offset(image.Point{X: int(leftX), Y: int(iconY)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "⎘").Layout(gtx)
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call.Pop()
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leftX += unit.Dp(36)
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}
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@ -124,11 +145,15 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar) {
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rightX := reg.X + reg.W - unit.Dp(8)
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if sb.Search {
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rightX -= unit.Dp(36)
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r.drawIconButton(gtx, th, "🔍", rightX, iconY)
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call := op.Offset(image.Point{X: int(rightX), Y: int(iconY)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "🔍").Layout(gtx)
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call.Pop()
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}
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if sb.ConflictIcon {
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rightX -= unit.Dp(36)
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r.drawIconButton(gtx, th, "⚠", rightX, iconY)
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call := op.Offset(image.Point{X: int(rightX), Y: int(iconY)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "⚠").Layout(gtx)
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call.Pop()
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}
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c.Pop()
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@ -139,12 +164,6 @@ func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar) {
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th := material.NewTheme()
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th.Shaper = r.shp
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// Clip to bottom bar region
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c := clip.Rect{
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Min: image.Point{X: int(reg.X), Y: int(reg.Y)},
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Max: image.Point{X: int(reg.X + reg.W), Y: int(reg.Y + reg.H)},
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}.Push(gtx.Ops)
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// Left: Cursor position
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cursorX := reg.X + unit.Dp(8)
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call1 := op.Offset(image.Point{X: int(cursorX), Y: int(reg.Y)}).Push(gtx.Ops)
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@ -158,12 +177,10 @@ func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar) {
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call2.Pop()
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// Right: Word wrap button
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wordWrapX := reg.X + reg.W - unit.Dp(120)
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wordWrapX := reg.X + reg.W - unit.Dp(80)
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call3 := op.Offset(image.Point{X: int(wordWrapX), Y: int(reg.Y)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "[Word Wrap: "+boolToString(bb.WordWrap)+"]").Layout(gtx)
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material.Label(th, r.theme.FontSize, "W:"+boolToString(bb.WordWrap)).Layout(gtx)
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call3.Pop()
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c.Pop()
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}
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func (r *Renderer) drawButton(gtx layout.Context, btn Button) {
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@ -190,3 +207,41 @@ func boolToString(b bool) string {
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}
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return "Off"
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}
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// textWidth measures the total width of a string using the shaper.
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func textWidth(gtx layout.Context, shp *text.Shaper, str string, size unit.Sp) int {
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shp.LayoutString(text.Parameters{PxPerEm: 1024}, str)
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var lastX fixed.Int26_6
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for {
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g, ok := shp.NextGlyph()
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if !ok {
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break
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}
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x := g.X + g.Advance
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if x > lastX {
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lastX = x
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}
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}
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return int(lastX)
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}
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// charWidths returns the cumulative width after each rune in str.
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func charWidths(gtx layout.Context, shp *text.Shaper, str string, size unit.Sp) []int {
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shp.LayoutString(text.Parameters{PxPerEm: 1024}, str)
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var widths []int
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var cumX fixed.Int26_6
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var runeIdx int
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for {
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g, ok := shp.NextGlyph()
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if !ok {
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break
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}
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cumX = g.X + g.Advance
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// Each glyph corresponds to one rune in our simple ASCII case
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if runeIdx < len(str) {
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widths = append(widths, int(cumX))
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runeIdx++
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}
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}
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return widths
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}
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