Fix filename visibility by correcting coordinate offset in low-level drawing
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
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4798e8fe3d
commit
965d6074f3
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@ -4,7 +4,6 @@ import (
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"image"
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"image/color"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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@ -94,29 +93,23 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar) {
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// Truncate filename only if it doesn't fit
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displayFilename := sb.Filename
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//availableWidth := int(reg.W - unit.Dp(8) - unit.Dp(40)) // left margin + right icons in DP
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availableWidth := int(reg.W - unit.Dp(8) - unit.Dp(40)) // left margin + right icons in DP
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// Layout ellipsis once and get its width
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//th.Shaper.LayoutString(text.Parameters{PxPerEm: fixed.I(gtx.Sp(r.theme.FontSize))}, "...")
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//var ellipsisWidths []int
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//for {
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// g, ok := th.Shaper.NextGlyph()
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// if !ok {
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// break
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// }
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// if len(ellipsisWidths) == 0 {
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// ellipsisWidths = append(ellipsisWidths, int(g.Advance>>6))
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// } else {
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// ellipsisWidths = append(ellipsisWidths, ellipsisWidths[len(ellipsisWidths)-1]+int(g.Advance>>6))
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// }
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//}
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//ellipsisWidth := ellipsisWidths[len(ellipsisWidths)-1]
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th.Shaper.LayoutString(text.Parameters{PxPerEm: fixed.I(gtx.Sp(r.theme.FontSize))}, "...")
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var ellipsisWidth int
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for {
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g, ok := th.Shaper.NextGlyph()
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if !ok {
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break
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}
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ellipsisWidth = int((g.X + g.Advance) >> 6)
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}
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// Measure how wide "..." is, then find how many chars fit in availableWidth - ellipsisWidth
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//spaceForText := availableWidth - ellipsisWidth
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spaceForText := availableWidth - ellipsisWidth
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// Layout filename, measure widths, and draw in a single pass
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//r.drawTruncatedText(gtx, th.Shaper, displayFilename, r.theme.FontSize, reg.X+unit.Dp(8), filenameLineY, availableWidth, spaceForText, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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r.drawText(gtx, th.Shaper, displayFilename, r.theme.FontSize, reg.X+unit.Dp(8), filenameLineY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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r.drawTruncatedText(gtx, th.Shaper, displayFilename, r.theme.FontSize, reg.X+unit.Dp(8), filenameLineY, availableWidth, spaceForText, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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// Line 2: Icons
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iconsLineY := filenameLineY + filenameLineH
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@ -250,34 +243,26 @@ func (r *Renderer) drawLineText(gtx layout.Context, shp *text.Shaper, x, y unit.
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m := op.Record(gtx.Ops)
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var glyphs [32]text.Glyph
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line := glyphs[:0]
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var firstGlyph text.Glyph
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first := true
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for g, ok := shp.NextGlyph(); ok; g, ok = shp.NextGlyph() {
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if first {
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firstGlyph = g
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first = false
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}
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line = append(line, g)
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if g.Flags&text.FlagLineBreak != 0 || cap(line)-len(line) == 0 {
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r.drawLine(gtx, shp, line, firstGlyph, x, y, col)
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r.drawLine(gtx, shp, line, x, y, col)
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line = line[:0]
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}
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}
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if len(line) > 0 {
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r.drawLine(gtx, shp, line, firstGlyph, x, y, col)
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r.drawLine(gtx, shp, line, x, y, col)
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}
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call := m.Stop()
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call.Add(gtx.Ops)
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}
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// drawLine draws a line of glyphs using shaper.Shape() and shaper.Bitmaps().
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func (r *Renderer) drawLine(gtx layout.Context, shp *text.Shaper, line []text.Glyph, firstGlyph text.Glyph, x, y unit.Dp, col color.NRGBA) {
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// Derive offset from first glyph position + desired position
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// Gio's textView: lineOff = glyphPos - viewportMin
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// We want: offset = (x, y) - firstGlyphPos
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firstPos := f32.Point{X: float32(firstGlyph.X) / 64.0, Y: float32(firstGlyph.Y)}
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off := f32.Point{X: float32(x), Y: float32(y)}.Sub(firstPos)
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t := op.Affine(f32.Affine2D{}.Offset(off)).Push(gtx.Ops)
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func (r *Renderer) drawLine(gtx layout.Context, shp *text.Shaper, line []text.Glyph, x, y unit.Dp, col color.NRGBA) {
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// Offset coordinate system to (x, y).
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// The shaper's glyph positions (g.X, g.Y) are absolute within the text block.
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// g.Y for the first line is the ascent, so the top of the text will be at y.
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t := op.Offset(image.Pt(gtx.Dp(x), gtx.Dp(y))).Push(gtx.Ops)
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// Draw vector glyphs
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path := shp.Shape(line)
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