Add drawPng function to Renderer for PNG icon rendering

- Takes image.Image, position (x,y) in Dp, size (width,height) in Dp
- Tint color with alpha < 255 applies color overlay using clip.Rect
- Converts Dp to pixels using Renderer.toPx()
- Uses paint.NewImageOp for image rendering
This commit is contained in:
Greg Pomerantz 2026-05-10 06:26:29 -04:00
parent a065ee979d
commit 14284afa73
2 changed files with 36 additions and 0 deletions

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@ -372,6 +372,42 @@ func (r *Renderer) drawLine(gtx layout.Context, shp *text.Shaper, line []text.Gl
t.Pop() t.Pop()
} }
// drawPng draws a PNG image at the given position and size.
// x, y are in Dp (top-left corner).
// width, height are in Dp (target size).
// col is the tint color — if alpha < 255, the image is tinted using blendOp.DstIn.
func (r *Renderer) drawPng(gtx layout.Context, img image.Image, x, y Dp, width, height Dp, col color.NRGBA) {
if img == nil {
return
}
// Convert Dp to pixels
xPx := int(r.toPx(x))
yPx := int(r.toPx(y))
wPx := int(r.toPx(width))
hPx := int(r.toPx(height))
// Compute source rectangle (full image)
src := image.Rect(0, 0, img.Bounds().Dx(), img.Bounds().Dy())
_ = src // unused, but kept for clarity
// Compute destination rectangle
dst := image.Rect(xPx, yPx, xPx+wPx, yPx+hPx)
// If tint color has alpha < 255, apply tint using blendOp.DstIn
if col.A < 255 {
// Draw tinted rectangle over the image
bgClip := clip.Rect(dst).Push(gtx.Ops)
paint.ColorOp{Color: col}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
bgClip.Pop()
}
// Draw the image
paint.NewImageOp(img).Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
}
// WindowConstraints tracks the initial window constraints captured at the start of Draw. // WindowConstraints tracks the initial window constraints captured at the start of Draw.
// All elements are positioned relative to these bounds to ensure consistency. // All elements are positioned relative to these bounds to ensure consistency.
type WindowConstraints struct { type WindowConstraints struct {