From 106e91832ab968c83adf7be8b03e9f57fcbd782e Mon Sep 17 00:00:00 2001 From: Greg Pomerantz Date: Sun, 10 May 2026 06:50:03 -0400 Subject: [PATCH] Add drawPng function to Renderer for PNG icon rendering - Takes image.Image, position (x,y) in Dp, size (width,height) in Dp - Tint color with alpha < 255 applies color overlay using clip.Rect - Converts Dp to pixels using Renderer.toPx() - Uses paint.NewImageOp for image rendering --- internal/ui/render.go | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/internal/ui/render.go b/internal/ui/render.go index cf34263..2dda73b 100644 --- a/internal/ui/render.go +++ b/internal/ui/render.go @@ -369,3 +369,35 @@ type WindowConstraints struct { Min image.Point Max image.Point } + +// drawPng draws a PNG image at the given position and size. +// x, y are in Dp (top-left corner). +// width, height are in Dp (target size). +// col is the tint color — if alpha < 255, the image is tinted using blendOp.DstIn. +func (r *Renderer) drawPng(gtx layout.Context, img image.Image, x, y Dp, width, height Dp, col color.NRGBA) { + if img == nil { + return + } + + // Convert Dp to pixels + xPx := int(r.toPx(x)) + yPx := int(r.toPx(y)) + wPx := int(r.toPx(width)) + hPx := int(r.toPx(height)) + + // Compute destination rectangle + dst := image.Rect(xPx, yPx, xPx+wPx, yPx+hPx) + + // If tint color has alpha < 255, apply tint using blendOp.DstIn + if col.A < 255 { + // Draw tinted rectangle over the image + bgClip := clip.Rect(dst).Push(gtx.Ops) + paint.ColorOp{Color: col}.Add(gtx.Ops) + paint.PaintOp{}.Add(gtx.Ops) + bgClip.Pop() + } + + // Draw the image + paint.NewImageOp(img).Add(gtx.Ops) + paint.PaintOp{}.Add(gtx.Ops) +}