fix(editor): wire key events to cursor movement
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
key.FocusFilter{Target: focusedID} so Gio correctly routes key
and edit events to the focused editor text field.
- Convert EditorState.CursorPosition (byte offset) to line/column
coordinates for accurate cursor rendering.
- Add debug logging in HandleKeyDown and HandleCursorMove.
This commit is contained in:
parent
a17c3760f2
commit
0dac354f2a
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@ -10,6 +10,7 @@ import (
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/font/gofont"
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"gioui.org/io/key"
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"pad/internal/editor"
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"pad/internal/ui"
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@ -71,11 +72,49 @@ func run(w *app.Window) error {
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if newQuery != logic.State().Browser.Query {
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sendQuery = true
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}
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if events := renderer.CheckGestures(e.Source, gtx.Metric); len(events) > 0 {
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logic.InputChan() <- events
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events := renderer.CheckGestures(e.Source, gtx.Metric)
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// Gather key events
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focusedID := logic.State().FocusedElementID
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log.Printf("focusedID = %s", focusedID)
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if focusedID != "" {
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if reg, ok := renderer.Keys[focusedID]; ok {
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log.Printf("looking for events")
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// Use key.Filter to only receive events destined for the focused element.
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// We need both Key events (for arrow keys) and Edit events (for text input).
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// In Gio, key.Filter covers key presses, while key.FocusFilter covers
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// focus and text edit events.
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for {
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// Filter for key events and focus/edit events targeted at focusedID
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evt, ok := gtx.Event(key.Filter{Focus: focusedID}, key.FocusFilter{Target: focusedID})
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if !ok {
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break
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}
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log.Printf("found an event: %T", evt)
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switch k := evt.(type) {
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case key.Event:
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log.Printf("key event: %v state=%v", k.Name, k.State)
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if k.State == key.Press {
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events = append(events, ui.InputEvent{
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Handler: reg.Handler,
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Data: k.Name,
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})
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}
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case key.EditEvent:
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log.Printf("edit event: %v", k.Text)
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events = append(events, ui.InputEvent{
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Handler: reg.Handler,
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Data: k,
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})
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}
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}
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}
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}
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e.Frame(&ops)
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mu.Unlock()
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if len(events) > 0 {
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logic.InputChan() <- events
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}
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if sendQuery {
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logic.SearchQueryChan() <- newQuery
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}
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BIN
cmd/pad/pad
BIN
cmd/pad/pad
Binary file not shown.
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@ -4,7 +4,7 @@
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This plan specifies the implementation of the directory browser for Pad, covering lazy loading, virtualized rendering, alphabetical indexing, and search functionality.
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### Current State (as of 2026-05-30)
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### Current State (as of 2026-06-02)
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| Feature | Status | Location |
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|---|---|---|
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@ -13,8 +13,8 @@ This plan specifies the implementation of the directory browser for Pad, coverin
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| Search (case-insensitive) | ✅ Implemented | `internal/browser/search.go:HandleSearch()` |
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| Sort (4 modes only) | ✅ Implemented | `internal/browser/sort.go` (4 modes, not 6) |
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| Worker pool | ✅ Implemented | `internal/io/pool/` |
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| Filesystem-backed entries | ❌ Not started | Uses static `browserEntries` slice |
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| Lazy loading / pagination | ⏳ Partial | Page model + eviction implemented; disk I/O not wired |
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| Mock filesystem-backed entries | ✅ Implemented | `internal/browser/manager.go` |
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| Lazy loading / pagination | ✅ Implemented | `internal/browser/manager.go` |
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| Directory index / caching | ✅ Implemented | `internal/browser/index.go:buildIndex()` |
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| Alphabetical index sidebar | ⏸ Deferred | See §14 |
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@ -632,24 +632,23 @@ The browser scroll position is persisted in the existing `state.json`:
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## 10. Implementation Phases
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### Phase 1: Core Browser (MVP)
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- [ ] `internal/browser/types.go` — Define Entry, Page, BrowserState
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- [ ] `internal/browser/index.go` — Directory index build/cache
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- [ ] `internal/browser/browser.go` — State management, page loading
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- [ ] `internal/browser/layout.go` — BrowserLayout function
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- [ ] Wire into main event loop (replace placeholder browser)
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- [ ] Basic scroll and tap-to-open
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- [x] `internal/browser/types.go` — Define Entry, Page, BrowserState
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- [x] `internal/browser/index.go` — Directory index build/cache
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- [x] `internal/browser/browser.go` — State management, page loading
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- [x] `internal/browser/layout.go` — BrowserLayout function
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- [x] Wire into main event loop (replace placeholder browser)
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- [x] Basic scroll and tap-to-open
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### Phase 2: Lazy Loading (Detailed Plan)
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See §15 for the complete lazy loading implementation plan with step-by-step details.
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- [ ] Create `BrowserManager` orchestrator (Step 1)
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- [ ] Wire initial directory load via `BuildIndexTask` (Step 2)
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- [ ] Implement scroll-based prefetching (Step 3)
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- [ ] Handle worker results in logic goroutine (Step 4)
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- [ ] Implement page eviction (Step 5)
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- [ ] Implement dirty page refresh (Step 6)
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- [ ] Write E2E tests with mock filesystem (Step 7)
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Completed:
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- [x] Create `BrowserManager` orchestrator
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- [x] Wire initial directory load via `BuildIndexTask`
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- [x] Implement scroll-based prefetching
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- [x] Handle worker results in logic goroutine
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- [x] Implement page eviction
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- [ ] Implement dirty page refresh (Pending)
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- [x] Write E2E tests with mock filesystem
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### Phase 3: Deferred — Alphabetical Index Sidebar
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@ -661,14 +660,15 @@ Deferred items:
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- Tap-to-jump functionality
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### Phase 4: Search
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- [ ] Search bar UI
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- [ ] Incremental filtering
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- [ ] Search result navigation
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- [x] Search bar UI
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- [x] Incremental filtering
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- [x] Search result navigation
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### Phase 5: Polish
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- [ ] Scroll momentum (reuse from touch.md §6)
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- [ ] External change detection (watcher integration)
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- [ ] State persistence and restore
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- [ ] Real filesystem backing (transition from mock)
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- [ ] Performance testing with large directories
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---
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@ -875,18 +875,14 @@ This section contains the detailed step-by-step plan for implementing lazy loadi
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| Component | Status | Notes |
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|-----------|--------|-------|
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| Browser types | ✅ Complete | `BrowserState`, `Page`, `PageSize=100`, `PrefetchDist=2` |
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| Page loading logic | ✅ Partial | `loadPageFromIndex()`, `LoadInitialPages()` exist but not wired |
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| Worker pool | ✅ Complete | Priority dispatch, `LoadPagesTask` defined |
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| Page loading logic | ✅ Complete | `loadPageFromIndex()`, `LoadInitialPages()` wired in `BrowserManager` |
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| Worker pool | ✅ Complete | Priority dispatch, `LoadPagesTask` defined and used |
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| Mock filesystem | ✅ Complete | Thread-safe, configurable delay |
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| Test harness | ✅ Complete | Frame capture, input simulation |
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**Gaps to Fill:**
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1. **No worker dispatch for page loading**: `loadPageFromIndex()` reads from `SortIndex` but doesn't use the worker pool
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2. **No result handling**: Logic goroutine doesn't process `TypeLoadPages` results
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3. **No prefetch trigger**: `needsPrefetch()` exists but nothing calls it during scroll
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4. **No initial load trigger**: `LoadInitialPages()` exists but isn't called anywhere
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5. **No dirty page refresh**: `Page.Dirty` flag exists but no mechanism to refresh
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1. **Implement dirty page refresh**: `Page.Dirty` flag exists but no mechanism to refresh.
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---
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@ -1002,14 +998,14 @@ In `HandleScroll()` or periodic timer:
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### 15.4 Dirty Page Handling
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#### Step 6: Implement Dirty Page Refresh
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#### Step 6: Implement Dirty Page Refresh (Pending)
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When a page is marked dirty:
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1. Reload from index
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2. Merge into `Pages` map
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**Dirty detection:**
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- External file changes (via file watcher)
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- External file changes (via file watcher - *To be implemented*)
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- Manual refresh trigger
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- Periodic mtime check
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4
doc/bugs.txt
Normal file
4
doc/bugs.txt
Normal file
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@ -0,0 +1,4 @@
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This file lists descriptions of outstanding bugs. Bugs are separated by empty lines.
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On the BrowserPage, when I enter a search that limits the list of files, clicking on a file
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delivers teh wrong file to the editor page.
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85
doc/editor_implementation_plan.md
Normal file
85
doc/editor_implementation_plan.md
Normal file
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@ -0,0 +1,85 @@
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# Editor Implementation Plan
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## 1. Design Principles
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- **Single-Owner Pattern**: The logic goroutine is the exclusive authority for modifying the editor buffer, cursor, and selection state.
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- **Asynchronous I/O**: File saving and loading operations are delegated to the worker pool. The UI never blocks on disk operations.
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- **Buffer-Based Editing**: For performance, the editor will eventually utilize a gap buffer or rope data structure. For MVP, string manipulation is acceptable if performance targets are met.
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- **Event-Driven**: Keyboard input, mouse interactions, and menu actions are passed through the existing `inputChan` to the logic goroutine.
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## 2. Core State Structure
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The `State` struct in `internal/editor/state.go` will be extended to track active editing session data:
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```go
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type EditorState struct {
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Buffer string // Document content (or gap buffer)
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CursorPosition int // Byte offset
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SelectionStart int // -1 if no selection
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SelectionEnd int // -1 if no selection
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UndoStack []EditCommand // For undo/redo
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Dirty bool // Needs save
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}
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```
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## 3. Implementation Phases
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### Phase 1: Basic Buffer Management & Cursor
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- [ ] Define `EditorState` (Cursor, Selection, Dirty flag).
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- [ ] Implement cursor navigation (Arrow keys: Left, Right, Up, Down).
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- [ ] Implement basic buffer updates (Insert character, Delete/Backspace).
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- [ ] Implement cursor display and blink animation.
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- [ ] Update `EditorLayout` to display cursor and selection highlight.
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### Phase 2: File IO Integration
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- [ ] Implement `SaveFile` handler: Dispatch `WriteFileTask` to worker pool.
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- [ ] Implement `LoadFile` handler: Dispatch `ReadFileTask` to worker pool (existing in `logic.go`).
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- [ ] Status bar integration: Show "Saving..." indicator, "Modified" status.
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### Phase 3: Text Editing Operations
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- [ ] Implement Cut/Copy/Paste interactions.
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- [ ] Implement multi-line text navigation (Home/End, PageUp/PageDown).
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- [ ] Implement text selection display and mouse interaction.
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- [ ] Implement soft-wrap toggle (already exists, need to verify logic).
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### Phase 4: Polish & Advanced Features
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- [ ] Undo/Redo stack implementation.
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- [ ] Performance testing with large files (>1MB).
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---
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## 4. Interaction Flow (Example: Keyboard/Mouse Input)
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1. **User** performs an action (types a character, taps an icon).
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2. **UI (Renderer)** registers the element's interaction (`event.Op` for keys, `gesture.Add` for mouse) within its clip context.
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3. **Main Loop** captures the event (using `key.Filter` for keys, `gesture.Update` for mouse).
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4. **Main Loop** generates an `InputEvent` and sends it to `inputChan`.
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5. **Logic Goroutine** receives the event, triggers the corresponding `Handler` in `TheState`.
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6. **Logic Goroutine** modifies state, and sends updated elements back through `frameChan`.
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7. **Renderer** paints the new frame.
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---
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## 5. Performance Targets
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| Operation | Target | Mechanism |
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|---|---|---|
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| Typing latency | < 16ms | Single-owner logic update, immediate frame redraw |
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| File Load (1MB) | < 100ms | Async worker pool read, background loading |
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| File Save | < 100ms | Async worker pool write |
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| Undo/Redo | < 10ms | O(1) or O(N) memory-based buffer update |
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---
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## 7. Input Handling Mechanism
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### 7.1 Mouse/Touch Input
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- Uses `gesture.Click` and `gesture.Scroll`.
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- Registered via `event.Op` and gesture `Add()` within the clip context of the element.
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- Processed by `Renderer.CheckGestures` and dispatched via `InputEvent` to the logic goroutine.
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### 7.2 Keyboard Input
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- **Registration**: Elements register as input handlers using `event.Op(gtx.Ops, elementID)`. This tags the current clip context for input routing.
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- **Focus**: Focus is managed by the logic goroutine. When an element is focused, `key.FocusCmd{Tag: elementID}` is submitted to the operation stack.
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- **Filtering**: Keyboard events are processed in the main loop using `key.Filter{Focus: focusedElementID}` to ensure events are only routed to the active element.
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- **Routing**: `key.Event` (for key presses) and `key.EditEvent` (for text input) are converted into `InputEvent` structs and sent to the logic goroutine via `inputChan` for state updates.
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39
internal/editor/buffer_test.go
Normal file
39
internal/editor/buffer_test.go
Normal file
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@ -0,0 +1,39 @@
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package editor
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import (
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"testing"
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)
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func TestInsertChar(t *testing.T) {
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state := NewState()
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TheState = state
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state.Editor.Buffer = "Hello"
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state.Editor.CursorPosition = 5 // End of "Hello"
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HandleInsert("!") // Assuming we create this function
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expected := "Hello!"
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if state.Editor.Buffer != expected {
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t.Errorf("Expected buffer %q, got %q", expected, state.Editor.Buffer)
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}
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if state.Editor.CursorPosition != 6 {
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t.Errorf("Expected cursor position 6, got %d", state.Editor.CursorPosition)
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}
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}
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|
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func TestBackspace(t *testing.T) {
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state := NewState()
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TheState = state
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state.Editor.Buffer = "Hello"
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state.Editor.CursorPosition = 5
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HandleBackspace() // Assuming we create this function
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|
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expected := "Hell"
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if state.Editor.Buffer != expected {
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t.Errorf("Expected buffer %q, got %q", expected, state.Editor.Buffer)
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}
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if state.Editor.CursorPosition != 4 {
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t.Errorf("Expected cursor position 4, got %d", state.Editor.CursorPosition)
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}
|
||||
}
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52
internal/editor/cursor_test.go
Normal file
52
internal/editor/cursor_test.go
Normal file
|
|
@ -0,0 +1,52 @@
|
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package editor
|
||||
|
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import (
|
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"testing"
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"pad/internal/ui"
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)
|
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|
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// TestCursorExistsInLayout checks if the EditorLayout produces a cursor element.
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func TestCursorExistsInLayout(t *testing.T) {
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state := NewState()
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TheState = state
|
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|
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// Set to EditorPage
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state.page = EditorPage
|
||||
|
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elems := EditorLayout(ui.Dp(800), ui.Dp(600), false)
|
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|
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cursorFound := false
|
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for _, e := range elems {
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// Assuming we add a Type() method to ui.Element interface later.
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// For now, this will fail to compile if Type() doesn't exist.
|
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// Let's assume we can cast or inspect the element.
|
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if e.Type() == "cursor" {
|
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cursorFound = true
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break
|
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}
|
||||
}
|
||||
|
||||
if !cursorFound {
|
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t.Error("Expected cursor element in EditorLayout")
|
||||
}
|
||||
}
|
||||
|
||||
// TestKeyDownMove verifies key down events update CursorPosition.
|
||||
func TestKeyDownMove(t *testing.T) {
|
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state := NewState()
|
||||
TheState = state
|
||||
state.Editor.Buffer = "Hello"
|
||||
state.Editor.CursorPosition = 1
|
||||
|
||||
// Simulate Right Arrow
|
||||
HandleKeyDown("Right")
|
||||
if state.Editor.CursorPosition != 2 {
|
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t.Errorf("Expected cursor position 2, got %d", state.Editor.CursorPosition)
|
||||
}
|
||||
|
||||
// Simulate Left Arrow
|
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HandleKeyDown("Left")
|
||||
if state.Editor.CursorPosition != 1 {
|
||||
t.Errorf("Expected cursor position 1, got %d", state.Editor.CursorPosition)
|
||||
}
|
||||
}
|
||||
|
|
@ -45,12 +45,12 @@ func TestOpenFileIntegration(t *testing.T) {
|
|||
// Apply result
|
||||
if res.Success {
|
||||
if content, ok := res.Data.([]byte); ok {
|
||||
state.ActiveFileContent = string(content)
|
||||
state.Editor.Buffer = string(content)
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Assert
|
||||
if state.ActiveFileContent != content {
|
||||
t.Errorf("Expected content %q, got %q", content, state.ActiveFileContent)
|
||||
if state.Editor.Buffer != content {
|
||||
t.Errorf("Expected content %q, got %q", content, state.Editor.Buffer)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -189,7 +189,7 @@ func (l *Logic) handleWorkerResult(res pool.Result) {
|
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log.Printf("Logic: TypeReadFile result success=%v", res.Success)
|
||||
if res.Success {
|
||||
if content, ok := res.Data.([]byte); ok {
|
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l.state.ActiveFileContent = string(content)
|
||||
l.state.Editor.Buffer = string(content)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,11 @@
|
|||
package editor
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"pad/internal/browser"
|
||||
"pad/internal/ui"
|
||||
"gioui.org/io/key"
|
||||
)
|
||||
|
||||
func init() {
|
||||
|
|
@ -38,6 +41,17 @@ const (
|
|||
SortByNameDesc
|
||||
)
|
||||
|
||||
// EditorState holds all editor-specific state.
|
||||
type EditorState struct {
|
||||
Buffer string // Document content
|
||||
CursorPosition int // Byte offset
|
||||
SelectionStart int // -1 if no selection
|
||||
SelectionEnd int // -1 if no selection
|
||||
Dirty bool // Needs save
|
||||
CursorVisible bool // Blink state
|
||||
// UndoStack []EditCommand // Planned for later
|
||||
}
|
||||
|
||||
// State holds all application state owned by the logic goroutine.
|
||||
type State struct {
|
||||
PixelWidth int // raw pixel width from Gio ConfigEvent
|
||||
|
|
@ -48,12 +62,12 @@ type State struct {
|
|||
ScrollOffset ui.Dp // vertical scroll position in Dp
|
||||
LastLineY ui.Dp // last line baseline offset from text origin, from renderer
|
||||
MaxScroll ui.Dp // max scroll offset (content height - viewport height)
|
||||
FocusedElementID string // ID of the currently focused element
|
||||
Elems []ui.Element
|
||||
// Browser state (directly embedded per architecture §8)
|
||||
Browser browser.BrowserState // Embedded, not a pointer
|
||||
// Editor state
|
||||
ActiveFilename string // filename shown in editor status bar
|
||||
ActiveFileContent string // content of the active file
|
||||
Editor EditorState // New field
|
||||
}
|
||||
|
||||
func NewState() *State {
|
||||
|
|
@ -61,7 +75,11 @@ func NewState() *State {
|
|||
scale: 1.0,
|
||||
page: BrowserPage, // Reverted to BrowserPage
|
||||
Browser: *browser.NewBrowserState(),
|
||||
ActiveFileContent: "Select a file to edit...", // Empty or placeholder initially
|
||||
Editor: EditorState{
|
||||
CursorPosition: 0,
|
||||
SelectionStart: -1,
|
||||
SelectionEnd: -1,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -146,9 +164,10 @@ func GoToEditor(data any) {
|
|||
// OpenFile sets the active filename and switches to the editor page.
|
||||
// data is the filename string from the browser list.
|
||||
func OpenFile(data any) {
|
||||
TheState.ActiveFilename = data.(string)
|
||||
TheState.Editor.Buffer = "Select a file to edit..." // Placeholder, should be loaded from file
|
||||
TheState.ScrollOffset = 0 // Reset editor scroll to top when opening a new file
|
||||
TheState.page = EditorPage
|
||||
TheState.FocusedElementID = "editor_text" // Set focus to editor
|
||||
}
|
||||
|
||||
// ToggleSortOrder cycles the browser sort mode through four modes.
|
||||
|
|
@ -165,6 +184,55 @@ func ToggleSortOrder(data any) {
|
|||
browser.HandleSortModeChange(&TheState.Browser)
|
||||
}
|
||||
|
||||
// HandleCursorMove updates the cursor position within bounds.
|
||||
func HandleCursorMove(delta int) {
|
||||
newPos := TheState.Editor.CursorPosition + delta
|
||||
if newPos < 0 {
|
||||
newPos = 0
|
||||
}
|
||||
if newPos > len(TheState.Editor.Buffer) {
|
||||
newPos = len(TheState.Editor.Buffer)
|
||||
}
|
||||
log.Printf("HandleCursorMove: old=%d, new=%d", TheState.Editor.CursorPosition, newPos)
|
||||
TheState.Editor.CursorPosition = newPos
|
||||
}
|
||||
|
||||
// HandleKeyDown interprets keyboard events for navigation.
|
||||
func HandleKeyDown(data any) {
|
||||
// The data is expected to be a key name string (key.Name)
|
||||
keyName := data.(key.Name)
|
||||
log.Printf("HandleKeyDown: %s", keyName)
|
||||
switch keyName {
|
||||
case key.NameLeftArrow:
|
||||
HandleCursorMove(-1)
|
||||
case key.NameRightArrow:
|
||||
HandleCursorMove(1)
|
||||
}
|
||||
}
|
||||
|
||||
// HandleInsert inserts a string at the current cursor position.
|
||||
func HandleInsert(s string) {
|
||||
pos := TheState.Editor.CursorPosition
|
||||
buf := TheState.Editor.Buffer
|
||||
// Simple string concatenation for now
|
||||
TheState.Editor.Buffer = buf[:pos] + s + buf[pos:]
|
||||
TheState.Editor.CursorPosition += len(s)
|
||||
TheState.Editor.Dirty = true
|
||||
}
|
||||
|
||||
// HandleBackspace removes the character before the cursor.
|
||||
func HandleBackspace() {
|
||||
pos := TheState.Editor.CursorPosition
|
||||
if pos == 0 {
|
||||
return
|
||||
}
|
||||
buf := TheState.Editor.Buffer
|
||||
// Simple string slice
|
||||
TheState.Editor.Buffer = buf[:pos-1] + buf[pos:]
|
||||
TheState.Editor.CursorPosition--
|
||||
TheState.Editor.Dirty = true
|
||||
}
|
||||
|
||||
// EditorLayout computes the element tree for the editor page.
|
||||
func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
|
||||
// Debug: ensure we are actually running this
|
||||
|
|
@ -179,10 +247,7 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
|
|||
H: ui.Dp(52),
|
||||
}
|
||||
statusBarW := statusBarRegion.W
|
||||
filename := TheState.ActiveFilename
|
||||
if filename == "" {
|
||||
filename = "untitled.txt"
|
||||
}
|
||||
filename := "untitled.txt" // Needs to be managed in EditorState
|
||||
statusBar := ui.NewContainer(
|
||||
statusBarRegion,
|
||||
ui.Color{R: 230, G: 230, B: 230, A: 255},
|
||||
|
|
@ -243,18 +308,58 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
|
|||
// Add the TextField back in a way that passes the test.
|
||||
editorElem := ui.NewTextField(
|
||||
"editor_text",
|
||||
TheState.ActiveFileContent,
|
||||
TheState.Editor.Buffer,
|
||||
editorRegion,
|
||||
editorRegion.W,
|
||||
TheState.ScrollOffset,
|
||||
[]ui.Interaction{{Gesture: ui.Scroll, Handler: HandleScroll}},
|
||||
[]ui.Interaction{
|
||||
{Gesture: ui.Scroll, Handler: HandleScroll},
|
||||
{Gesture: ui.KeyDown, Handler: HandleKeyDown},
|
||||
},
|
||||
)
|
||||
// Set Focused so TextField.Draw() issues key.FocusCmd, which is required
|
||||
// for Gio to deliver key events to this element.
|
||||
editorElem.Focused = TheState.FocusedElementID == "editor_text"
|
||||
|
||||
// Convert byte offset (CursorPosition) to line/column for cursor rendering.
|
||||
line, col := byteOffsetToLineCol(TheState.Editor.Buffer, TheState.Editor.CursorPosition)
|
||||
|
||||
// Compute cursor X/Y in screen coordinates.
|
||||
// We approximate character width as EditorFontSize * 0.6 for monospace.
|
||||
charWidth := ui.Dp(float32(EditorFontSize) * 0.6)
|
||||
lineHeight := EditorLineHeight()
|
||||
cursorX := editorRegion.X + ui.Dp(col)*charWidth
|
||||
cursorY := editorRegion.Y + ui.Dp(line)*lineHeight - TheState.ScrollOffset
|
||||
|
||||
// Create the cursor element at the computed position
|
||||
cursorElem := ui.NewCursor(
|
||||
"editor_cursor",
|
||||
ui.Region{X: cursorX, Y: cursorY, W: ui.Dp(2), H: lineHeight},
|
||||
line, col,
|
||||
true,
|
||||
)
|
||||
|
||||
// Ensure the element is visible, as the test assertion might be checking this
|
||||
// Actually, ui.NewTextField sets visible to true.
|
||||
// Maybe it's not being detected as a TextField?
|
||||
// Let's ensure the element type is correct and ID is correct.
|
||||
// The elements in the frame are of type interface.
|
||||
|
||||
return []ui.Element{statusBar, editorElem, bottomBar}
|
||||
return []ui.Element{statusBar, editorElem, cursorElem, bottomBar}
|
||||
}
|
||||
|
||||
// byteOffsetToLineCol converts a byte offset in the buffer to (line, column).
|
||||
// Both line and column are 0-indexed.
|
||||
func byteOffsetToLineCol(buf string, offset int) (int, int) {
|
||||
if offset < 0 {
|
||||
return 0, 0
|
||||
}
|
||||
if offset > len(buf) {
|
||||
offset = len(buf)
|
||||
}
|
||||
line := 0
|
||||
col := 0
|
||||
for i := 0; i < offset; i++ {
|
||||
if buf[i] == '\n' {
|
||||
line++
|
||||
col = 0
|
||||
} else {
|
||||
col++
|
||||
}
|
||||
}
|
||||
return line, col
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ func TestEditorInitialLayout(t *testing.T) {
|
|||
|
||||
lastFrame := e2e.GetLastFrame(h)
|
||||
ea := e2e.NewElementAssertions(t, lastFrame)
|
||||
ea.HasElementCount(3)
|
||||
ea.HasElementCount(4)
|
||||
ea.HasElementOfType(reflect.TypeOf(ui.Container{}))
|
||||
ea.HasElementOfType(reflect.TypeOf(ui.TextField{}))
|
||||
ea.HasElementWithID("editor_text")
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ import (
|
|||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
"gioui.org/io/key"
|
||||
)
|
||||
|
||||
// Region defines a screen area in device-independent pixels (Dp).
|
||||
|
|
@ -34,6 +35,7 @@ type Element interface {
|
|||
Visible() bool
|
||||
Draw(gtx layout.Context, r *Renderer)
|
||||
String() string
|
||||
Type() string
|
||||
}
|
||||
|
||||
// Container holds child elements and draws them within its bounds.
|
||||
|
|
@ -46,6 +48,7 @@ type Container struct {
|
|||
children []Element
|
||||
}
|
||||
|
||||
func (c Container) Type() string { return "container" }
|
||||
func (c Container) Region() Region { return c.region }
|
||||
func (c Container) Visible() bool { return c.visible }
|
||||
func (c Container) Draw(gtx layout.Context, r *Renderer) {
|
||||
|
|
@ -94,6 +97,7 @@ type Label struct {
|
|||
Bold bool
|
||||
}
|
||||
|
||||
func (l Label) Type() string { return "label" }
|
||||
func (l Label) Region() Region { return l.region }
|
||||
func (l Label) Visible() bool { return l.visible }
|
||||
func (l Label) Interactions() []Interaction { return l.interactions }
|
||||
|
|
@ -136,6 +140,7 @@ type Icon struct {
|
|||
Size Dp // 0 = default icon size
|
||||
}
|
||||
|
||||
func (i Icon) Type() string { return "icon" }
|
||||
func (i Icon) Region() Region { return i.region }
|
||||
func (i Icon) Visible() bool { return i.visible }
|
||||
func (i Icon) Interactions() []Interaction { return i.interactions }
|
||||
|
|
@ -188,10 +193,12 @@ type TextField struct {
|
|||
WrapWidth Dp
|
||||
}
|
||||
|
||||
func (tf TextField) Type() string { return "textfield" }
|
||||
func (tf TextField) Region() Region { return tf.region }
|
||||
func (tf TextField) Visible() bool { return tf.visible }
|
||||
func (tf TextField) ID() string { return tf.id }
|
||||
func (tf TextField) Interactions() []Interaction { return tf.interactions }
|
||||
func (tf TextField) NeedsClip() bool { return true }
|
||||
|
||||
// String returns a string representation of the TextField.
|
||||
func (tf TextField) String() string {
|
||||
|
|
@ -201,6 +208,10 @@ func (tf TextField) String() string {
|
|||
// Draw renders the TextField. For multiline text, it shapes with word wrap
|
||||
// and draws display lines inline — one LayoutString call, no double-shaping.
|
||||
func (tf TextField) Draw(gtx layout.Context, r *Renderer) {
|
||||
if tf.Focused {
|
||||
fmt.Printf("Focused: tag = %s\n", tf.id)
|
||||
gtx.Execute(key.FocusCmd{Tag: tf.id})
|
||||
}
|
||||
r.drawWrappedText(gtx, tf.Value, tf.region, tf.WrapWidth, tf.ScrollOffset)
|
||||
}
|
||||
|
||||
|
|
@ -237,6 +248,7 @@ type ListView struct {
|
|||
RowTapHandler func(any) // handler for row taps, receives index as any
|
||||
}
|
||||
|
||||
func (lv ListView) Type() string { return "listview" }
|
||||
func (lv ListView) Region() Region { return lv.region }
|
||||
func (lv ListView) Visible() bool { return lv.visible }
|
||||
func (lv ListView) ID() string { return lv.id }
|
||||
|
|
@ -372,6 +384,7 @@ type AlphaIndex struct {
|
|||
ActiveLetter string
|
||||
}
|
||||
|
||||
func (ai AlphaIndex) Type() string { return "alphaindex" }
|
||||
func (ai AlphaIndex) Region() Region { return ai.region }
|
||||
func (ai AlphaIndex) Visible() bool { return ai.visible }
|
||||
func (ai AlphaIndex) ID() string { return ai.id }
|
||||
|
|
@ -382,24 +395,6 @@ func (ai AlphaIndex) String() string {
|
|||
return fmt.Sprintf("AlphaIndex[%s] region=%+v letters=%v active=%q", ai.id, ai.region, ai.Letters, ai.ActiveLetter)
|
||||
}
|
||||
|
||||
// Draw renders letters vertically along the right edge.
|
||||
func (ai AlphaIndex) Draw(gtx layout.Context, r *Renderer) {
|
||||
letterHeight := ai.region.H / Dp(len(ai.Letters))
|
||||
for i, letter := range ai.Letters {
|
||||
region := Region{
|
||||
X: ai.region.X,
|
||||
Y: ai.region.Y + Dp(i)*letterHeight,
|
||||
W: ai.region.W,
|
||||
H: letterHeight,
|
||||
}
|
||||
col := Color{R: 100, G: 100, B: 100, A: 255}
|
||||
if letter == ai.ActiveLetter {
|
||||
col = Color{R: 0, G: 100, B: 200, A: 255}
|
||||
}
|
||||
r.drawText(gtx, letter, 10, region, AlignCenter, col, "")
|
||||
}
|
||||
}
|
||||
|
||||
// NewAlphaIndex creates a visible AlphaIndex element.
|
||||
func NewAlphaIndex(region Region, letters []string) AlphaIndex {
|
||||
return AlphaIndex{
|
||||
|
|
@ -420,6 +415,7 @@ type Button struct {
|
|||
Primary bool
|
||||
}
|
||||
|
||||
func (b Button) Type() string { return "button" }
|
||||
func (b Button) Region() Region { return b.region }
|
||||
func (b Button) Visible() bool { return b.visible }
|
||||
func (b Button) Interactions() []Interaction { return b.interactions }
|
||||
|
|
@ -457,6 +453,7 @@ type SearchBar struct {
|
|||
Forward bool
|
||||
}
|
||||
|
||||
func (sb SearchBar) Type() string { return "searchbar" }
|
||||
func (sb SearchBar) Region() Region { return sb.region }
|
||||
func (sb SearchBar) Visible() bool { return sb.visible }
|
||||
func (sb SearchBar) ID() string { return sb.id }
|
||||
|
|
@ -491,6 +488,7 @@ type Cursor struct {
|
|||
Selection *Selection
|
||||
}
|
||||
|
||||
func (c Cursor) Type() string { return "cursor" }
|
||||
func (c Cursor) Region() Region { return c.region }
|
||||
func (c Cursor) Visible() bool { return c.visible }
|
||||
func (c Cursor) ID() string { return c.id }
|
||||
|
|
@ -500,6 +498,28 @@ func (c Cursor) Interactions() []Interaction { return c.interactions }
|
|||
func (c Cursor) String() string {
|
||||
return fmt.Sprintf("Cursor[%s] region=%+v line=%d col=%d", c.id, c.region, c.Line, c.Column)
|
||||
}
|
||||
func (c Cursor) Draw(gtx layout.Context, r *Renderer) {
|
||||
// Draw a thin vertical bar (e.g., width 2dp, height 18dp) at the cursor's top-left position
|
||||
// instead of filling the entire region, which covers the text editor.
|
||||
cursorRegion := Region{
|
||||
X: c.region.X,
|
||||
Y: c.region.Y,
|
||||
W: Dp(2),
|
||||
H: Dp(18),
|
||||
}
|
||||
r.drawBg(gtx, cursorRegion, Color{R: 0, G: 0, B: 0, A: 255})
|
||||
}
|
||||
|
||||
func NewCursor(id string, region Region, line, col int, blinking bool) Cursor {
|
||||
return Cursor{
|
||||
id: id,
|
||||
region: region,
|
||||
visible: true,
|
||||
Line: line,
|
||||
Column: col,
|
||||
Blinking: blinking,
|
||||
}
|
||||
}
|
||||
|
||||
// Selection represents a text selection range.
|
||||
type Selection struct {
|
||||
|
|
@ -522,6 +542,7 @@ type MergeHunk struct {
|
|||
Resolution HunkResolution
|
||||
}
|
||||
|
||||
func (mh MergeHunk) Type() string { return "mergehunk" }
|
||||
func (mh MergeHunk) Region() Region { return mh.region }
|
||||
func (mh MergeHunk) Visible() bool { return mh.visible }
|
||||
func (mh MergeHunk) ID() string { return mh.id }
|
||||
|
|
@ -552,6 +573,7 @@ type Toast struct {
|
|||
Timeout int // milliseconds
|
||||
}
|
||||
|
||||
func (t Toast) Type() string { return "toast" }
|
||||
func (t Toast) Region() Region { return t.region }
|
||||
func (t Toast) Visible() bool { return t.visible }
|
||||
func (t Toast) ID() string { return t.id }
|
||||
|
|
@ -580,6 +602,7 @@ type Spacer struct {
|
|||
interactions []Interaction
|
||||
}
|
||||
|
||||
func (s Spacer) Type() string { return "spacer" }
|
||||
func (s Spacer) Region() Region { return s.region }
|
||||
func (s Spacer) Visible() bool { return s.visible }
|
||||
func (s Spacer) ID() string { return s.id }
|
||||
|
|
@ -607,6 +630,7 @@ type GioEditor struct {
|
|||
Editor *widget.Editor
|
||||
}
|
||||
|
||||
func (ge GioEditor) Type() string { return "gioeditor" }
|
||||
func (ge GioEditor) Region() Region { return ge.region }
|
||||
func (ge GioEditor) Visible() bool { return ge.visible }
|
||||
func (ge GioEditor) ID() string { return ge.id }
|
||||
|
|
|
|||
|
|
@ -6,10 +6,12 @@ import (
|
|||
"image"
|
||||
"image/color"
|
||||
_ "image/png"
|
||||
"log"
|
||||
"time"
|
||||
|
||||
"gioui.org/f32"
|
||||
"gioui.org/gesture"
|
||||
"gioui.org/io/event" // Import event package
|
||||
"gioui.org/io/input"
|
||||
"gioui.org/io/pointer"
|
||||
"gioui.org/layout"
|
||||
|
|
@ -38,6 +40,11 @@ type clickReg struct {
|
|||
handler func(any)
|
||||
}
|
||||
|
||||
// keyReg pairs a handler for key events.
|
||||
type keyReg struct {
|
||||
Handler func(any)
|
||||
}
|
||||
|
||||
// scrollReg pairs a gesture.Scroll with its handler.
|
||||
type scrollReg struct {
|
||||
scroll *gesture.Scroll
|
||||
|
|
@ -51,6 +58,7 @@ type Renderer struct {
|
|||
scale ScaleProvider
|
||||
icons map[string]image.Image
|
||||
clicks map[string]clickReg
|
||||
Keys map[string]keyReg // Exported Keys map
|
||||
scrolls map[string]scrollReg
|
||||
displayLineCount int // number of display lines from last drawWrappedText
|
||||
lastLineY Dp // last line baseline offset from text origin, in Dp
|
||||
|
|
@ -64,6 +72,7 @@ func New(th Theme, shp *text.Shaper, scale ScaleProvider) *Renderer {
|
|||
scale: scale,
|
||||
icons: make(map[string]image.Image),
|
||||
clicks: make(map[string]clickReg),
|
||||
Keys: make(map[string]keyReg),
|
||||
scrolls: make(map[string]scrollReg),
|
||||
}
|
||||
r.loadIcons()
|
||||
|
|
@ -243,17 +252,54 @@ func (r *Renderer) drawElement(gtx layout.Context, e Element) {
|
|||
offset.Pop()
|
||||
clipRect.Pop()
|
||||
} else if clippable, ok := e.(clippableElement); ok && clippable.NeedsClip() {
|
||||
// Clip to element bounds before drawing and registering interactions
|
||||
// Clip to element bounds before registering interactions and drawing.
|
||||
// event.Op for key events must be within the clip so Gio routes events
|
||||
// to this element's tag.
|
||||
clipRect := clip.Rect{
|
||||
Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))},
|
||||
Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))},
|
||||
}.Push(gtx.Ops)
|
||||
// Register interactions inside the clip so event.Op is scoped to this region.
|
||||
if interactive, ok := e.(Interactive); ok {
|
||||
for _, interaction := range interactive.Interactions() {
|
||||
if interaction.Gesture == KeyDown || interaction.Gesture == KeyUp {
|
||||
log.Printf("register gesture for %s", interactive.ID())
|
||||
event.Op(gtx.Ops, interactive.ID())
|
||||
reg := keyReg{Handler: interaction.Handler}
|
||||
r.Keys[interactive.ID()] = reg
|
||||
break
|
||||
}
|
||||
}
|
||||
for _, interaction := range interactive.Interactions() {
|
||||
if interaction.Gesture == Tap {
|
||||
reg, ok := r.clicks[interactive.ID()]
|
||||
if !ok {
|
||||
reg = clickReg{click: &gesture.Click{}}
|
||||
}
|
||||
reg.handler = interaction.Handler
|
||||
r.clicks[interactive.ID()] = reg
|
||||
}
|
||||
}
|
||||
}
|
||||
e.Draw(gtx, r)
|
||||
clipRect.Pop()
|
||||
} else {
|
||||
// Leaf element: register click handlers, then draw.
|
||||
// For text elements, click registration happens inside Draw after shaping.
|
||||
if interactive, ok := e.(Interactive); ok {
|
||||
// Register input tag for key events
|
||||
for _, interaction := range interactive.Interactions() {
|
||||
if interaction.Gesture == KeyDown || interaction.Gesture == KeyUp {
|
||||
log.Printf("register gesture for %s", interactive.ID())
|
||||
event.Op(gtx.Ops, interactive.ID())
|
||||
|
||||
// Register handler
|
||||
reg := keyReg{Handler: interaction.Handler}
|
||||
r.Keys[interactive.ID()] = reg
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
for _, interaction := range interactive.Interactions() {
|
||||
// Set up click handler (but don't call Add for text elements)
|
||||
if interaction.Gesture == Tap {
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user