package main

import (
	"log"
	"os"
	"sync"

	"gioui.org/app"
	"gioui.org/op"
	"gioui.org/text"
	"gioui.org/unit"
	"gioui.org/font/gofont"

	"pad/internal/editor"
	"pad/internal/ui"
)

func main() {
	go func() {
		w := new(app.Window)
		w.Option(app.Title("Pad"))
		w.Option(app.Size(unit.Dp(390), unit.Dp(844)))
		if err := run(w); err != nil {
			log.Fatal(err)
		}
		os.Exit(0)
	}()
	app.Main()
}

func run(w *app.Window) error {
	var ops op.Ops

	shaper := text.NewShaper(text.WithCollection(gofont.Collection()))
	renderer := ui.New(ui.Theme{FontSize: 14}, shaper)

	// Initial DP size from app.Size() — used before we know the scale factor
	initialDPW := ui.Dp(390)
	initialDPH := ui.Dp(844)

	// Track previous scale to detect changes
	prevScale := float32(1.0)

	// Create logic instance with initial DP size and scale=1.0
	logic := editor.NewLogic(initialDPW, initialDPH)

	// Set State reference on Renderer — it reads scale/window size from State directly
	renderer.SetState(logic.State())

	// Shared state protected by mutex
	var mu sync.Mutex
	var elems []ui.Element

	// Start logic goroutine
	go logic.Run()

	// Start frame receiver goroutine
	go frameReceiver(w, &mu, &elems, logic.FrameChan())

	// Main event loop
	for {
		switch e := w.Event().(type) {
		case app.DestroyEvent:
			return e.Err
		case app.ConfigEvent:
			// Convert pixel dimensions to DP using current scale (starts at 1.0)
			dpW := ui.ToDp(ui.Px(e.Config.Size.X), 1.0)
			dpH := ui.ToDp(ui.Px(e.Config.Size.Y), 1.0)
			// Send config event to logic goroutine (in DP)
			logic.ConfigChan() <- editor.ConfigEvent{
				Width:  dpW,
				Height: dpH,
			}
		case app.FrameEvent:
			gtx := app.NewContext(&ops, e)
			newScale := gtx.Metric.PxPerDp

			// If scale changed, send scale event to logic goroutine
			if newScale != prevScale {
				logic.ConfigChan() <- editor.ScaleEvent{Scale: newScale}
				prevScale = newScale
			}

			// Acquire mutex, read frame, draw, e.Frame(), release mutex
			mu.Lock()
			currentElems := elems
			renderer.Draw(gtx, currentElems)
			e.Frame(&ops)
			mu.Unlock()
		}
	}
}

// frameReceiver runs in a separate goroutine and bridges frameChan to the main loop.
func frameReceiver(w *app.Window, mu *sync.Mutex, elems *[]ui.Element, frameChan <-chan []ui.Element) {
	for {
		frame := <-frameChan
		mu.Lock()
		*elems = frame
		w.Invalidate()
		mu.Unlock()
	}
}
